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GameCritics.com Podcast Episode 19: Bryan Jury of Epicenter Studios

Tim Spaeth's picture

This week, a candid conversation with Bryan Jury of Epicenter Studios, the team behind the new Wii release Real Heroes: Firefighter. How did a tiny development team with an even tinier budget create one of the summer’s most original games? Why was the Wii their platform of choice? And does Bryan REALLY admit the graphics aren’t very good? I told you – he’s VERY candid. Our thanks to Bryan Jury for a fantastic interview. With Chi Kong Lui, Brad Gallaway, and Tim Spaeth.

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Category Tags
Platform(s): Wii  
Developer(s): Epicenter  
Key Creator(s): Bryan Jury  
Articles: Interviews   Best Work   Podcasts  

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Misconception about Firefighter

I was under the impression that this was a licensed title for some kiddie 'Real Heroes' toy line, the kind that look like Marvel's Super Hero Squad. I tried Googling it and could find what I was thinking of but maybe you know what I'm talking about.

Good guest though. Very insightful podcast. Now I'll be scouring the Net for an image of that female firefighter...

RE: Misconception about Firefighter

You are probably thinking about "Galactic Heroes" which are the stubby, kid-friendly Star Wars toys.

I thought something similar when I first heard the title and I was glad Bryan addressed it (primarily so that I didn't have to ask the question....)

nope

That's not it. The toy line was based on 'Real Heroes'. Policeman, Fireman, um, construction worker? They had the proportions similar to the Marvel toys I mentioned. I'll have to see if Toys R Us has them on my next trip. (What? Doesn't everyone go to Toys R Us and browse the action figure aisle?)

I totally know the toy line

I totally know the toy line you're talking about... i thought the same thing untl i played it. kind of a poor choice of title.

Vince wrote: I'll have to

Vince wrote:

I'll have to see if Toys R Us has them on my next trip. (What? Doesn't everyone go to Toys R Us and browse the action figure aisle?)

No, you're not alone, but if anyone asks, I'm shopping for my 4 year old. ;-P

Podcast length

I've been noticing that the podcast player has been displaying crazy lengths, like 142 minutes and whatnot, for the past few podcasts.

Is this known about/able to be fixified?

I'm already used to it, but I know the first time I saw it I was like "woah I don't have that time to devote, I'll listen later". I wonder if any potential listeners might be discouraged from listening for the same reasons?

oh and also...

I wanted to say, that I like how this podcast (intentionally or not) works as a great companion piece to the We Hate Wii podcast.

In that one, you guys outlined exactly what your individual issues with the Wii were. Here, you've highlighted a game that works on the Wii, and why it works, and I feel like that was a pretty clever accident.

Thumbs up.

Boy wrote: I've been

Boy wrote:

I've been noticing that the podcast player has been displaying crazy lengths, like 142 minutes and whatnot, for the past few podcasts.

Is this known about/able to be fixified?

I switched to a google based audio player and that appears to have fixed the problem.

Wii Don't Hate Everything...

Boy wrote:

I wanted to say, that I like how this podcast (intentionally or not) works as a great companion piece to the We Hate Wii podcast.

Thanks. This was a total coincidence of scheduling but we were certainly conscience of the connection. Although Firefighter is certainly a game that deserves to be pimped, we didn't want to devote an entire hour to pimping. Bryan's candor helped us create an unintentional epilogue to that show. I'd love to have him on again to just talk about games in general.

Show Length

Chi Kong Lui wrote:

I switched to a google based audio player and that appears to have fixed the problem.

Good find, Chi. I'll also start putting the show length in parentheses at the end of the description since the player doesn't make it readily apparent. We really do make a conscious effort to stick to the 45-60 minutes range, though we often fail spectacularly at that.

Nice podcast

Well done guys. This podcast is right up there as one of my favorites. Nice conversation. I guess it helps that the interviewee is good with the words.

I had always imagined that interviews with indie devs and people in the industry would be a focus of the podcast. When you get the right guest, it really does shine.

First off... Congratulations to Me.

I've finally caught up and listened to all of your podcasts! Yes, even all three parts of the 10 year extravaganza. I did it all over the course of the last month and a half or so and it was a really great time.

I thought that #19 was an outstanding addition to the collection. How much work is it to land these small developers for interviews? The conversation was a great introduction to the world of a small development house. I would love to hear more interviews like this.

I also appreciated the pairing of the interview with the review. The review seemed quite fair to the positives and negatives of the game. With those two pieces of information in hand, I will definitely be picking up a retail copy of the game.

I'd also be interested to hear an interview with a developer who maybe didn't succeed as well with their game (paired with a more negative review-- I realize this is nothing to plan for or root for).

All in all, bravo!

P.S. I like how the closing farewell of the show was tight. If there is one overall comment I would make, it is that after hearing all 19+ episodes, the endings sometimes... lingered on a bit.

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