Killzone 2 has the Playstation fanbase divided; on this week’s show we take our stand. Plus, reviews we’d like to take back, and the sexiest listener e-mail segment ever! With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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13 Comments on "GameCritics.com Podcast Episode 13: Killzone 2, Game Review Mulligans and Erotic Games"

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Anonymous
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Anonymous
7 years 4 months ago

Nice way to steal Yahtzee’s initial thoughts about not giving a crap about Killzone 2. When ya got something new, please comment!

William Karl Brayton
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William Karl Brayton
7 years 4 months ago
Though the critics bring up a lot of good points. I get this underlying feeling that it may just be too realistic for you. As an example, the entire bridge situation, its the grunts who usually capture the foreground before the tanks come in to wipe out everything, especially with bridges. The foot soldier is the backbone of the army and always will be. Plus it wasn’t even a tank, it was an APC. It may seem logical to throw tanks around willy-nilly but in reality, the soldiers need to be infront of the tank to support the tank. I… Read more »
Brad Gallaway
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Brad Gallaway
7 years 4 months ago

Because co-op is like bacon… whatever you add it to becomes automatically better. ; )

demian
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demian
7 years 4 months ago
Firstly, I can’t remember who it was, but someone near the beginning of the killzone 2 discussion made a load of very valid criticisms of the game, pretty much dismissing out of hand, and then said that the lack of co-op was a huge dissapointment. If the game is fundamentaly crap, then why do you want a co op mode? Secondly, am I the only one who doesn’t find the graphics impressive in any way? I’m not talking about the art style. I find the colours look a bit weak and washed out, not in a dark gritty way, just… Read more »
Boy
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Boy
7 years 4 months ago
[quote=frogofdeath]Don’t worry if you missed Ninja Golf when it first came out, I think everyone did. The first time I played the game was about 6 or 7 years ago. A friend of mine had bought a copy and we probably spent a good hour playing. Couldn’t believe we would ever put that much time in on an Atari cartridge.[/quote] Serendipity! At work today one of my co-workers was waxing poetic about the Aqua Teen Hunger Force game released for the PS2 and, apparently, it is, either by accident or intention, a spiritual successor to Ninja Golf. From his description,… Read more »
li-ion
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li-ion
7 years 4 months ago
[quote=David]Its a good game especialy for a FPS on console. If this game was on PC it would be one of the best FPS ever made. [/quote] No it wouldn’t be. The FPS market on the PC is so saturated that a game has to come up with something truly special to set itself apart. And as far as I can tell KZ2 is a heavily scripted, somewhat derivative shooter about space marines fighting british space nazis. On the PC I would go for crysis warhead instead. Crysis might not be the most inventive shooter of all time but at… Read more »
frogofdeath
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frogofdeath
7 years 4 months ago

Don’t worry if you missed Ninja Golf when it first came out, I think everyone did. The first time I played the game was about 6 or 7 years ago. A friend of mine had bought a copy and we probably spent a good hour playing. Couldn’t believe we would ever put that much time in on an Atari cartridge.

Mike Bracken
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Mike Bracken
7 years 4 months ago
Yeah, I hear ya, David. When we got done taping, I was a little upset because I felt like I’d spent the entire time bitching about the game when that wasn’t my intention. I don’t have any major problems with KZ2. I think the controls feel off (at least at first–then I got used to them) and the grey dystopian thing is kinda played out, but it’s a solid first person shooter. I wouldn’t go as far as praising it as one of the best FPS games ever made, but I think it’s generally a good game despite the fact… Read more »
Richard Naik
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Richard Naik
7 years 4 months ago

It isn’t possible for me to describe it without giving something away, and I don’t want to raise anyone’s ire so quickly after joining the staff 🙂

Tim Spaeth
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Tim Spaeth
7 years 4 months ago

Richard — I have no idea how to make spoiler tags on here, but what huge plot hole are you referring to?

David
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David
7 years 4 months ago

I respectfully disagree with you guys on your Killzone point of view. It sounds like you guys are hatting on the game. “I don’t like the sound, its too loud”, “The colours are too grey”, “Its not Halo”… Come on. Its a good game especialy for a FPS on console. If this game was on PC it would be one of the best FPS ever made.

Richard Naik
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Richard Naik
7 years 4 months ago

I have to disagree with the 98% thumbs up for the BSG finale-I’d give about an 75% thumbs up-HUGE plot hole at the end.

Vince
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Vince
7 years 4 months ago

I’m listening to the podcast and wanted to just make a comment about the PS3’s controller and the dead space in Killzone. I have Call of Duty 4 for the PS3, and that game does not have a dead zone in the controls. I have no problem whats so ever playing it. Same with Resistance. So I would say the controls are unique to Killzone and not an issue with the controller.

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