A ScienceDaily article from May profiles a video game that helps people with disabilities learn to shop at a supermarket. The game's development team was led by three 2008 graduates of the Renssalaer Polytechnic Institute, and is part of the CapAbility Games Research Group. The game is called Casual Shopper and its supermarket is based on a local brick-and-mortar store called Price Chopper, right down to the blueprints:
A computer monitor set up directly in front of the user simulates the layout of the store, and a second monitor to the left displays a virtual shopping list. Users start the game by selecting a meal they’d like to make—such as a spaghetti dinner, a holiday ham, or even rotini with alfredo lobster sauce—and complete it when they’ve found all the items on their list.
I think simulating an actual place in a video game is a really neat project. Of course, I'm biased.








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