Parents will be glad to know that there's no foul language, sexual content or nudity in this game at all, and very little violence. In fact, Charlie and the Chocolate Factory seems designed for younger gamers. When players lose, they start exactly where they left off—with all the items they've collected, robots they've destroyed, and candy-machines they've fixed. Unfortunately, a wild camera and many graphical hiccups make this game much more frustrating than it should be.

Fans of Tim Burton's film, please don't make the same mistake I did. This game is mediocre, derivative and rushed. It's not nearly as much fun as the movie is.

Johnny Depp fans can sharpen their pitchforks: Willy Wonka is voiced by James Taylor. (No, not that James Taylor).

Deaf and Hard of Hearing gamers will be more annoyed with this game than anyone else. Important instructions are written out only after they are spoken, so players will have to wait out lots of long speeches. And scenes that advance the story (which tell us the fate of each nasty kid in the factory) have no subtitles whatsoever.

Tera Kirk

Tera Kirk

Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.

But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but The Legend of Zelda changed her mind. (When Tera got Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).

Though she graduated from Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like Kid Icarus and The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
Tera Kirk

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