According to ESRB, this game features: Cartoon Violence

Parents have nothing to worry about here. Mega Man's violence is the lasers-and-lights stuff of Saturday morning cartoons. If a robot does happen to lose its "internal organs," they're just bolts and screws. There's no sexual content or bad language whatsoever.

Younger gamers will probably be less daunted by Mega Man than I was as a kid, thanks to the Anniversary Collection's "Easy" and hint modes.

Deaf and Hard of Hearing gamers will find that most of the Mega Man games have no significant auditory cues; however, they will miss the Robot Masters' spoken phrases in Mega Man 8 which warn players of their attacks. Nor do the cutscenes in Mega Man 8 have subtitles. But most damning of all, the unlockable interviews on the disc have no subtitles, either.

Tera Kirk

Tera Kirk

Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.

But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but The Legend of Zelda changed her mind. (When Tera got Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).

Though she graduated from Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like Kid Icarus and The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
Tera Kirk

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