According to ESRB, this game contains: Blood and Gore, Violence

Parents should know thaat this game follows the movie it's based on extremely well. It features tons of occult action, explosions, and naked, sexually ambiguous vampires. Most of the game's gore comes in tiny, clean pinpricks whenever the player shoots certain enemies with certain weapons. If a child can watch the movie Van Helsing, he or she can probably play this game.

Fans of the movie may want to check the game out, but I suggest renting it first.

Casual gamers can skip this one. Aside from the Van Helsing license, there's nothing really special about this game.

Deaf and Hard of Hearing gamers should have no trouble playing Van Helsing. Its cutscenes are all subtitled, and although the music changes whenever monsters are about, the monsters' life-bars are shown at the bottom of the screen.

Tera Kirk

Tera Kirk

Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.

But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but The Legend of Zelda changed her mind. (When Tera got Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).

Though she graduated from Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like Kid Icarus and The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at
Tera Kirk

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