Tag: Konami

Silent Hill: Downpour Review

Who Can Stop the Rain?

Silent Hill: Downpour Screenshot

HIGH The Hansel and Gretel play sequence—it's a cool setpiece that pays off in an even cooler way.

LOW Too close to call—clunky combat or the occasional crashes.

WTF Why are there so few enemy types in this game?

NeverDead Review

NeverPlay

NeverDead Screenshot

HIGH The few scattered moments when the basic mechanics show their promise.

LOW The final two bosses are simply insulting.

WTF Why sell out your unique premise less than 10 minutes into the game?

GameCritics.com Podcast Episode 44: Amnesia, MGS Peace Walker, Alan Wake Redux, Halo: Reach

This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Saw II: Flesh and Blood Review

I Want to Play a Game. A Professor Layton Game.

Saw 2: Flesh and Blood Screenshot

HIGH The opening sequence effectively captures the spirit of the films.

LOW Why am I killing people with Nailbats? This isn't Condemned 3.

WTF There is glass on the floor. The dead people have shoes. I can't take them because…?

MGS: Peace Walker, XBLA’s The UnderGarden and Faery

Metal Gear Solid: Peace Walker Screenshot

Been spending some more time with Metal Gear Solid: Peace Walker on the PlayStation Portable. Like I said in the last post, it got off to a slow start but it's really been picking up. After putting a few more hours into it and getting past the fifth boss, I think what I like most is that it's both stripped down (the tactical stealth action) and complex (the Outer Heaven sections) at the same time.