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The Walking Dead

The Walking Dead, Season Two: A House Divided Review

Welcome back!

Walking Dead Season 2: A House Divided Review Screenshot

HIGH The big reveal was something I predicted during season one.

LOW Getting stuck on the hammer mini-game because the interface was unclear.

WTF What the hell is the deal with the peach cans?

The Walking Dead, Season Two: All That Remains Review

The longest walk goes on

Walking Dead Season 2 Episode 1 Review Screenshot

HIGH more Walking Dead!

LOW six episodes in, and it still doesn't run smoothly?

WTF the awkwardly abrupt ending.

The Walking Dead: 400 Days Review

A Shift in Perspective

The Walking Dead: 400 Days Screenshot

HIGH "Would you rather…"

LOW Wyatt's lightweight story.

WTF We don't see any of what happened after the stories but before the epilogue?

You can't always CYOA

Fallout 3 Screenshot

Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.

GameCritics.com Podcast Episode 84: Fifth Annual Holiday Awards Spectacular

Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "The Brett Farve thing is getting old" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Gamecritics.com Podcast Episode 83: The Walking Dead

We discuss The Walking Dead: Episode Five—No Time Left and the series as a whole. But BEFORE that, we have thumbs up and thumbs down and an announcement about our big end of the year show! With Chi Kong Lui, Brad "Nine-Dollar Coconut Drink" Gallaway, Mike Bracken, Richard Naik, and Dylan Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Walking Dead: Episode Five—No Time Left Review

The End

The Walking Dead: Episode Five—No Time Left Screenshot

HIGH The walkie-talkie resolution wasn't a total disaster.

LOW The conflict in the final scene felt too staged.

WTF Where's the obvious dialogue option in the alley?

Your choices don't matter

The Walking Dead: Episode Five—No Time Left Screenshot

World War Z and The Walking Dead take a similar conceptual approach to the zombie apocalypse, but have fundamentally different views on human society. The basically optimistic World War Z suggests that social problems are a surface malady that the zombie apocalypse would strip away, letting the moral strength of mankind ultimately show through triumphantly. The Walking Dead, on the other hand, sees social order and altruism as artifice, a contortion of natural human behavior that falls apart once the zombies consume the social mass that held it in place.

Gamecritics.com Podcast Episode 82: Thanksgiving Giving and Wreck-It Ralph

It's a special 1/5 British edition of the Gamecritics.com podcast. This week we tackle Wreck-It Ralph, Thanksgiving shout outs, and what we've been playing during our long hibernation. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and special guest host Sinan "Redcoat" Kubba.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Mad milk

The Walking Dead: Episode Two—Starved for Help Screenshot

Like many people who played Telltale's episodic game, The Walking Dead, I had read and enjoyed many of the comics beforehand. I appreciated that they took the subject seriously. I don't mean that in the sense of a John Romero film, where the zombies themselves are rather silly but serve to illustrate serious social questions. Rather, like World War Z, The Walking Dead decides on a set of rules about zombies and a premise about people, and unflinchingly follows those principles into the abyss.

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