This particular video really hits its mark. Part tribute to Super Mario Bros., part tribute to Grand Theft Auto and completely awesome. As an homage it captures some popular Nintendo catch phrases and mixes them in with altered non-Nintendo catch phrases. My favorite part of the video though is that frequent sad sack and third wheel, Luigi, is particularly badass. Though clearly the second in command in The Brothers Mario, he's not the pathetic, attention-seeking sibling we see in other fan videos.
In honor of the upcoming release of Super Mario All-Stars: Limited Edition, here is another Super Mario send up from the guys at College Humor. It makes you feel bad for skipping to the end of Super Mario Bros. 3—not that any of us did that of course.
Still don't see why people with such talent don't just create their own games and not "enhance" or extend games that already exist. BUT, this is a pretty impressive feat for one person. And it is still Super Mario Bros. 3. So Super Mario Bros. 3 with New Super Mario Bros. graphics and gameplay elements? Yes, please!
Game Description:Super Mario Galaxy 2 is an action platformer for Wii that continues the space-based fun begun by the 2007 runaway hit Super Mario Galaxy. Featuring out-of-this-world platforming across a wide array of unique planets and space environments, players can go it alone as Mario or team up with his old buddy Yoshi as they platform and puzzle-solve to their hearts content. Additional key features include new and returning power-ups, special power-up abilities when teamed with Yoshi and the new drill mechanic that allows Mario burrow into and through planets.
Kids aside, the Wii is the console that has clearly been making the biggest push towards casual gamers. Wii Fit has sold like gangbusters, but it seems logical to assume that Nintendo would want to sell a few copies to casuals who might be inclined. With those two things in mind, the recent trend of Nintendo increasing the difficulty of their games seems to run counter to their strengths.
Did creativity, innovation, and overall quality peak in the 20th century? Or are today's games truly better than ever? We try to free ourselves from the haze of nostalgia and find a definitive answer. Plus: Super Mario Galaxy 2! Monster Hunter Tri! And stay after the credits as we tear apart the Prince of Persia movie and puzzle over Ben Kingsley's resume. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Works Every Time" Spaeth.
It's been suggested by critic emeritus Gene Park, staff critic Matthew Kaplan and others outside of the GC community, that adding more interactive choices/decisions to the popular PlayStation 3 title, Uncharted 2: Among Thieves, would change the very thrill-ride nature and universal appeal of its gameplay. The argument is that the inclusion of such choice would result in something that was "not the point of the game".
Gene insists that: "...I've followed the game's development through media and it's been said time and time again (even in the game's in-game documentary) that the purpose of the game was never going to be about player choice, but providing the same experience for all players."
I disagree with this logic of thought for multiple reasons.
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