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Star Wars Episode I Jedi Power Battles – Review

What's worse is that some of their best games were actually created by other companies: like the Star Wars series (developed by Capcom) on the Super Nintendo and Star Wars: Rogue Squadron (developed by Factor 5) for the Nintendo 64. It's likely that the potency of the Star Wars license is why this division continues to exist. Their latest is a side-scrolling fighting game called Star Wars Episode I: Jedi Power Battles and it's close to being a game that LucasArts finally got right.

Star Wars Episode I Jedi Power Battles – Second Opinion

Jedi Power Battles was a strangely difficult game to review. Dale and I on some level enjoyed the game, but you must wonder if our patience wouldn't have ran out a lot quicker if we weren't professionally obligated to play it. All the major problems that Dale mentioned in his review are very accurate and very serious.

Star Wars Episode I Racer – Review

You are familiar with the hype and whether it was generated by the media, George Lucas, or the fans themselves, it's helped to sell everything and anything Star Wars. Whether a product was any good was irrelevant, if it was graced with Star Wars, it was a must-have for any "true" fan. So as soon as Nintendo announced that they had a limited exclusivity deal with LucasArts, many in the media saw it as a coup for Nintendo. Others, however, doubted the game's significance because although it carried with it a big-license name, Pod Racer (as it was then called) was still merely a racing game.

Star Wars Episode I The Phantom Menace – Second Opinion

I take exception to the comparison Chi made of The Phantom Menace to Super Mario 64 and the Legend Of Zelda: Ocarina Of Time. Being a fan of both games, I can say that The Phantom Menace has little to show in terms of inspiration from either masterpiece. What I do see is that LucasArts wanted to capitalize on the trend of third-person perspective titles and the Star Wars prequel license at the same time.

Star Wars Episode I Racer – Second Opinion

Perhaps the best aspect of Racer is that it positively draws from the movie, including a temporary boost and repair feature that Anakin Skywalker clearly utilizes in the movie. These two features add an extra dimension because a level of on-the-fly resource management, not often seen in racing games, is introduced.

Star Wars Episode I The Phantom Menace – Review

My suspicions of confusion proved to be correct. Trying to figure out what the developers were going for is difficult and describing the results isn't easy either. The best I can say is imagine the jumping platform elements in Super Mario 64 mixed with the puzzles in Legend Of Zelda: Ocarina Of Time; all from a locked-down, overhead, three-quarters perspective.

Star Wars Episode I The Phantom Menace – Consumer Guide

According to ESRB, this game contains: Animated Violence

Star Wars Episode I The Phantom Menace

Game Description: Live the sage in Star Wars Episode I: The Phantom Menace for your PC. You will participate in the dramatic events from the Star Wars Episode I story—and beyond. The action in The Phantom Menace will pick up where the movie begins—as two heroic Jedi Knights dock on the Trade Federation Battleship above the planet Naboo. The journey takes you to such locations as Naboo, Tatooine, and all the way to the Galactic capital world of Coruscant as you confront imposing threats to freedom in the midst of a galaxy in crisis.

Star Wars Episode I Racer

Game Description: Get behind the controls of a Podracer as Anakin Skywalker or any one of over 20 Podracers, as you feel the power of racing a twin-engine craft at 600 miles per hour. Visit eight distinctly detailed worlds as you make your way through Tusken Raider attacks, methane lakes, anti-gravity tunnels, and more. Each intense competition pits you against more than 20 opponents, as you do what you must to be the first to the finish line.

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