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Spider-Man

Spider-Man: The Movie – Review

The transitional relationship between movies and video games can often be compared to that of oil and water. One simply doesnt mix in the other. Movie-based games often hide behind the illusion of presenting players with the chance to relive the motion picture story through the eyes of the protagonist. In most cases, however, the character is guided through a distorted version of the film that is barely recognizable in a game that seems to have been neglected in its production. Before I even started playing Spider-Man: The Movie, it already had two factors going against it—the first being that it is based upon a film. To this day I can still remember the movie-based atrocities released during the Super Nintendo/Genesis era that did little more than provide gamers with some horrendous gaming experiences. The other stereotype I blindly branded Spider-Man with was the expectation of playing nothing more than an ordinary 3-D beat em up. After all, the last Spider-Man game I played was on a 16-Bit console in which there was little else to do other than line up villains for beatings. To my surprise, Activisions take on Spideys movie proves that an exception to the rule is always possible.

Spider-Man: The Movie – Consumer Guide

According to ESRB, this game contains: Violence

Spider-Man – Consumer Guide

According to ESRB, this game contains: Animated Violence

Spider-Man – Review

Like any red-blooded, American boy, I was drawn to the superheroes that filled the pages of Marvel Comics and DC Comics. While I was a follower of the likes of Batman, Superman and even Wonder Woman, I would say that Spider-Man was my hands-down favorite. I made it a point of getting up at 5 a.m. every morning to catch the latest adventures of Spider-Man on TV. I was pretty much obsessed with anything Spider-Man related. I had a Spider-Man lunchbox, notebook, pencils, action-figures and coloring book. I even followed his adventures in the newspaper comics. As I grew up, I slowly put away my Spider-Man obsession only to engage in it again—albeit fleetingly—years later with the launch of the, then new, Todd McFarlane Spider-Man series. Looking back, I always though it strange that I never played any of the Spider-Man videogames with much interest. After playing Activision's Spider-Man, I can only surmise it was because those games were nothing but one-dimensional fluff; because this game is the one Spider-Man game I've played that got it right.

Spider-Man

Game Description: Take a look overhead—Spider-Man is arriving to the PlayStation just in time. As the beloved photojournalist-cum-webslinger, you'll freely explore New York's skyline, sewers, and hideouts to fulfill several missions. Use Spider-Man's superhuman strength to fight such notorious foes as Scorpion, Venom, and Rhino. Use his spider abilities to spin webs (any size) to disable and detain bosses, swing around buildings, and creep along walls and ceilings. And thanks to your spider-sense, you'll detect impending danger from a distance. There is no wealth or fame at the end of this game, however; action is your reward.

Spider-Man – Second Opinion

In his opening paragraph, Dale said that this is the Spider-Man game that "got it right." While I don't doubt this is probably the best Spider-Man videogame ever made (though the old Atari 2600 one was pretty awesome for its time), I still think the developers missed the mark ever so slightly.

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