Castlevania
By Guest Critic on December 3, 2003 - 12:00am.
According to ESRB, this game contains: Blood, Violence
By Guest Critic on November 26, 2003 - 12:00am.
Games that are story-oriented, which are usually the kinds of game that try to create evocative and beautiful spaces filled with detail, seem made for admiring in this way. In my experience of playing story-driven games on a portable platform, the only ones that ever really worked for me were ones on Game Boy Color.
By Scott Jones on November 6, 2003 - 12:00am.
Games can usually be broken down into two distinct categories: experiences and diversions. Experiences tend to be ambitious games, large in scope and innovative in design. They can surprise me, knock me off balance, make me think and wonder and use my imagination.
By Scott Jones on November 6, 2003 - 12:00am.
According to ESRB, this game contains: Animated Blood, Violence
 Game Description: It's the most exciting Castlevania adventure yet! The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out - only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before evil consumes you!
By Guest Critic on June 3, 2003 - 11:00pm.
I'm going to admit something right off the bat: I'm not the most dedicated follower of the Castlevania series. I know little, if any, of the genealogy of the Belmonts. All I know about the series is the ongoing story of vampire hunters on a quest to return the haemovorous Dracula to a state of dormancy. Castlevania 64 follows the same story. After playing the game, I wish I had adorned myself with a garlic necklace beforehand.
By Guest Critic on July 16, 2002 - 11:00pm.
For the most part, I agree with a lot of Mike's points regarding Castlevania Chronicles. The game certainly brought back fond memories of earlier Castlevania titles that Ive played in the past. I just wish that I had enjoyed playing it more; unfortunately, the obnoxious difficulty and inconsistent jumping mechanics marred the experience.
By Guest Critic on May 21, 2002 - 11:00pm.
Certain transitions simply arent meant to succeed. Whether it is a book being adapted for the big screen, a singer tempting fate in acting or vice-versa, there will always be cases where the newly created product or effect will tarnish the initial reputation. As the Playstation and Nintendo 64 gradually left the Sega Genesis and Super Nintendo to rest in peace, it became a common practice to take video game series, which had made themselves well known on 8 and 16-Bit systems, and to create three dimensional sequels for them. Among these sequels can be found highly successful titles such as Super Mario 64 or The Legend Of Zelda: Ocarina Of Time. This, however, isnt to say that every sequel to bring a series in the third dimension has been well received. When Konami followed in this trend, it did so by introducing, among others, its whip slashing, vampire hunting line of games known as Castlevania. The result, Castlevania 64, shows that the series is better off remaining a two-dimensional side-scroller.
By Guest Critic on May 21, 2002 - 11:00pm.
According to ESRB, this game contains: Blood, Fantasy Violence, Mild Language, Suggestive Themes
 Game Description: Castlevania is a bloody-good 3D vampire-hunting experience that adventure fans won't want to miss. You take the role of either the whip-toting Reinhardt Schneider or Carrie Fernandez, a young girl with magical powers. Both characters have separate (though similar) storylines, complete with entirely different endings and a couple of stages that are exclusive to each character's quest. The game is set to a real-time clock function, so while slicing and dicing the bad guys players need to be aware of the time, because it wouldn't do to be caught somewhere dangerous after dark.
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