Game Description: Get ready to plunge into the lush and deadly world of the Italian Renaissance, an era of arts, riches and murderous conspiracy. Assassin's Creed II introduces you to Ezio, a new assassin carrying on the deadly lineage of his forebears. Confront an epic tale of power and corruption as you hone your assassin's art, wielding weapons and instruments designed by the legendary Leonardo da Vinci himself in this gripping and deadly sequel.
In DLC news, extra content has been announced for both Dragon Age: Origins and Assassin’s Creed II. In the case of Dragon Age, the new mission is titled Return to Ostagar. Those already familiar with the game will certainly remember that Ostagar is the location of the intense Lord of the Rings-style battle that basically kicks off the adventure proper.
Sadly, the adventures of both Altair and Ezio fall far short of what I would expect from such a rich, promising premise. My review is complete, but I'm going to sit on it for another day to make sure that I'm not letting it go too soon—with such a high-profile title, I'm really making every effort to ensure that the piece says what I'm trying to say. Readers can disagree with me all they like, but I want them to disagree because they actually disagree, not because they misunderstand what I'm saying. (Inevitably, both will happen.)
In spite of my dismay, I held out hope that Ubisoft would take the copious amounts of player feedback and apply it towards the sequel, finally crafting a title that lived up to the promise. The early word was good, and practically everyone I spoke to said that the developers had seen the error of their ways and had delivered a game that "kept all the good stuff and got rid of all the bad". I wanted to believe. Oh, how I wanted to believe.
Videogames are filled with absurd contradictions; and one of the most pervasive of these by far has to be the inability of game characters to interact realistically with their environments. It's precisely the inclusion of environmental interaction that makes Assassin's Creed so special. It's also a terrible shame that, having created such a remarkably realistic and tactile world, the game goes to such great lengths to undermine that very realism.
Game Description: The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history.
I have to hand it to Ubisoft. The people they've got in their PR department are marketing geniuses. They could sell refrigerators to people living on an iceberg, or a stack of Bibles to a group of atheists. Look at Assassin's Creed. The smooth operators behind the ad campaign have taken what is essentially a tech demo propped up by a rudimentary mission structure and parlayed it into one of the most anticipated titles of the season.
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