So, Alpha Protocol. At this point, I've erased my first character and started from scratch, completely re-speccing and changing my play style. I haven't finished the game yet, but I would estimate I'm about halfway. Perhaps a little more.I'm still considering doing a second opinion review if time allows, but no promises there. In the meantime, my general thought is that the only way to really derive appreciation out of Alpha Protocol is to go Stealth all the way, and put a lot of points into the Pistol ability as well.
Game Description: The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
...some video games allow the player character to have sex with NPCs; even more allow the player to have romantic relationships with NPCs. What the vast majority of these games inevitably do is present relationship mechanics that distill the commodity model down to its essence—you talk to the NPC enough, and give them enough presents, and then they have sex with/marry you. This design approach is extremely simplistic and perpetuates the commodity model of sex—the player wants sex, they go through certain motions, and they are "rewarded" with what they wanted (like a vending machine).
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