By Chi Kong Lui on March 15, 2000 - 12:00am.
According to ESRB
, this game contains: Mild Animated Violence
Game Description: Pokémon Stadium lets you stage Pokémon battles in a whole new arena--on your Nintendo 64! See all 150 Pokémon execute their attacks in full 3-D, and create your own custom stickers! Pokémon Stadium gives trainers an arena to engage in heated Pokémon battles, and offers them a ringside seat for the action. Tons of features, including support for playing your Game Boy Pokémon game through your N64, make Stadium a must-have for all Pokémon fans! In Pokémon Stadium, you're able to battle using your most loyal Pokémon from the Red, Blue, and Yellow versions of Pokémon (sold separately). Thanks to a Transfer Pak that comes with Pokémon Stadium and plugs into the bottom of your controller, data can be transferred straight from a Game Boy cartridge to your N64.
By Dale Weir on March 15, 2000 - 12:00am.
As I said before Stadium is not the finest example of a stand-alone game, but in all fairness, it was never to meant to be. It was to be used with Nintendo's very innovative Transfer Pak, and when linked with a Pokémon game, it offered new options and modes that enhanced the original games experience. With the exception of a true Pokémon sequel, I doubt fans really could ask for more.
By Chi Kong Lui on August 12, 1999 - 11:00pm.
Fair criticism usually benefits from having extensive experience in the particular subject leading to a more knowledgeable (and less emotional) perspective. But every now and then, something like Pokémon Snap comes along that so defies normal conventions (of the videogame world) that it leaves critics baffled as to how to justifiably critique it.
By Dale Weir on August 12, 1999 - 11:00pm.
To speak of Pokémon Snap's far-reaching appeal, I must mention that the Bronx Zoo angle came to me and Chi separately. I first thought that a photo-journalistic approach (linking the experience to bird watching) was the most fitting comparison. Like bird watching, photographing the Pokémon in their natural environments was key and getting a nice big shot of a rare Pokémon was like finding gold.
By Dale Weir on July 23, 1999 - 11:00pm.
I agree with Chi about the Miyamoto-esque experience provided by Pokémon. It turns away all conventions of the industry. There are no naked women, no hulking heroes, and no smart-mouthed mascots. You are encouraged to simply play. Have fun and enjoy yourself at your own pace.
By Chi Kong Lui on June 23, 1999 - 11:00pm.
Rather than wiping out endless hordes of monsters for fortune, glory, and (of course) experience points, Pokémon encourages captivity over annihilation. So much so, that collecting, trading, and training the stubborn little pocket monsters make up the heart of the game.
Game Description: In Pokémon Blue/Red, your mission is to collect all 150 Pokémon. To collect all 150, you'll need to train each captured Pokémon. Once they evolve, each Pokémon gains power, which can be used to defeat and capture other Pokémon. Along the way, several skilled trainers will challenge you to Pokémon duels. To win the game, you must defeat them all. Keep in mind that some Pokémon are rare and won't be found in your game. To get all 150, trade Pokémon with your friends using the Game Boy Link Cable, which allows the transfer of Pokémon between Game Paks.
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