Day Two was pretty heavy on appointments. I had a ton of scheduled meetings (i.e., I followed @bradgallaway around a lot) and saw some cool stuff, and some stuff I thought wasn't as cool.

Super Monday Night Combat Screenshot

Super Monday Night Combat

First meeting of the day was with Uber Entertainment, the minds behind Monday Night Combat. I enjoyed the original game, but I thought it needed a beefier assortment of environments and classes, and it appears the sequel is addressing that. There was no playable version, but the trailer on display showcased some new environments and classes. I was impressed by what I saw, although the game's free to play model as described to me was a little confusing. I'm definitely getting the game when it comes out, but I'm not sure how well the business model will work for them.

Dead Island

I didn't get any hands-on time with this, but what I saw was intriguing. A zombie smasher appearing to incorporate elements of Left 4 Dead and Dead Rising, the demo I saw consisted of a few simple missions battling some undead on a beach and saving a hapless human from a burning car. I'm not totally sold on it, but it definitely didn't look like the total crapstorm I had heard about.

The Elder Scrolls V: Skyrim Screenshot

The Elder Scrolls V: Skyrim

The single most anticipated thing in the whole show for me, and I was not disappointed. I made my traditional Argonial stealth-based character to play around with, although the demo characters were outfitted with a wide range of abilities for demonstration. In about an hour and a half with the game, I played around with the new combat system, including magic and stealth abilities. Everything worked smoothly, and the game looks absolutely fantastic. As an added bonus Todd Howard himself was on hand to answer questions, and I learned that he shared an affinity for the Argonians as well. I'm definitely still stoked for this.

The evening was capped off by a fun party at the downtown Seattle GameWorks, where Jeff Mautlef (@mrdurandpierre) and I engaged in a battle of wits to the death over Red Dead Redemption. I think I held my own. He may disagree.

That's all for day two. Tomorrow will be a lot more casual, as I'll be dedicated to just wandering the convention center rather than making appointments. Or I might go to the PC area and play Team Fortress 2 for four hours. We'll see.

Richard Naik

Richard Naik

Born and raised in St. Louis, MO, Richard received his first console (the NES) at the age of six, and from that point on games have been an integral part of his life, whether it's been frittering summers away with the likes of Mario, Mega Man, and the Zerg or partaking in marathon sessions of Halo, Team Fortress 2 or Left 4 Dead. After being a longtime reader of GameCritics, Richard joined the staff in March of 2009, and over the years Richard grew into the more prominent role of part-time podcast host.

In 2016, he spearheaded a complete rebuild of the GameCritics.com website, earning him the title of Chief Engineer.

His gaming interests are fairly eclectic, ranging from 2D platformers to old-school-style adventure games to RPGs to first-person shooters. So in other words, he’ll play pretty much anything.
Richard Naik

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2 Comments on "Richard’s PAX Prime 2011 Report: Day Two"

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Venom
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Venom
4 years 9 months ago

Every second of my time is gone to dead island. I never want to quit playing it! To have no idea of what it looks like outside anymore,is actually pretty sad.

Anonymous
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Anonymous
4 years 9 months ago

Is it true that Skyrim’s combat control are ripped off demon’s souls ?

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