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GameCritics.com Podcast Episode 96: The Listener Created Show

Richard Naik's picture

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Platform(s): Xbox 360   Wii   PS3   3DS   Vita   Wii U   PS4   Xbox One   iPhone   iPad  
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Topic(s): Celebrity   Pop-culture   Humor   Politics  

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nintendo

The Wii U is doomed thanks to Nintendo themselves and the Nintendo fanboys.
The fanboys keep loving practically the same Zelda and Mario game's, over and fucking over again, and Cowardly Nintendo keep accommodating them. So they are both to blame for Nintendo's home console problems.

Nintendo are one of the best at thinking of ways at how to do different design of the abilities and elements in their games in the way of gameplay, and then polishing those designs - Way better than most other game companies. But they use it to make the same shit over and over. I'm so over Nintendo as of 8 years ago.

The talent and understanding of game design is there, but the bias and denial of repetition is what holds them back.

Anyone that says that the 3DS early sales situation is comparable to the Wii or the Wii U sales situation has got rocks for brains. Different markets, different games, different settings of where they are played etc,etc,etc.

Big thanks to Richard and Sinan and rest of the GC podcasters for putting out frequent podcasts. Bring back Bracken ASAP.

tom wrote: Nintendo are one

tom wrote:

Nintendo are one of the best at thinking of ways at how to do different design of the abilities and elements in their games in the way of gameplay, and then polishing those designs - Way better than most other game companies. But they use it to make the same shit over and over. I'm so over Nintendo as of 8 years ago.

The talent and understanding of game design is there, but the bias and denial of repetition is what holds them back.

While I'm someone that believes that Wii Sports/Motion Controls was a huge distraction for Nintendo, I think its somewhat of myth that even our own Brad believes in that Nintendo has only made the same games over and over. Richard just called Mario Galaxy one of the best games of this generation. While opinion varies on Skyward Sword, but I think most agree it was artistically a step in the right direction for the series. There's other games I can throw out. And even the aforementioned Wii Sports is technically a new IP even if we hardcore gamers don't like to acknowledge it.

Where Nintendo faltered in the last 10 years is perhaps creating 1 or 2 original IPs that hardcore gamers give a damn about (I could argue that the underrated Kid Icarus Uprising should be considered one of those titles).

tom wrote:

Anyone that says that the 3DS early sales situation is comparable to the Wii or the Wii U sales situation has got rocks for brains. Different markets, different games, different settings of where they are played etc,etc,etc.

There's one universal truth of all console systems whether they are portable or not: games move console sales.

Respect for Dragon Age: Origins

Some of my fellow podcast members bag on DA: Origins so hard that I was a little gun shy about mentioning it for the most noteworthy games of the generation. In hindsight, I felt wrong for not mentioning DA: Origins for its incredible character writing/acting and the way the relationship model is woven into the gameplay.

Dragon Age

Actually, the big DA haters (Mike, Tim) weren't on this show, so you'd have probably been safe Chi.

nintendo

I don't rate Mario Galaxy Much. Same enemies, same mechanics, same coin collection. Sure, some of Galaxy's new elements like traversal on spheres and contextual actions like slingshots and such which are slightly enjoyable but that enjoyment never last long. It's all done with polish, but all the same old mechanics are there denying lasting enjoyment.

Jumping on enemies mechanic is so old, so archaic, so boring and so over done in countless Mario games over 20 years that I find it mind and balls numbing. Same can be said for the platforming. Shooting Fireballs feel like shooting 1 pin at a bowling alley from a meter away - No challenge, no fun. Same goes for contextual actions.

Controller inputs are minimal so it's easy for anyone, which takes some challenge and complexity away. The challenging levels are always way deeper into the game because nintendo knows that core fan's will sit through the easy early game which is really made for newbies. Those early levels last way too long before the core nintendo fans get their challenge fill. I'm not a good gamer. My skill level is mabey just above average for core gamers.

I finished Galaxy and did quite a lot of the extra harder levels. Not Impressed.

Galaxy 2 was one of the most derivative games ever. Anyone could play Galaxy 1 and not tell the difference between Galaxy 1 and 2. Got to 40 stars in Galaxy 2, doing all the comet levels as soon as they showed and that was the end of Mario games for me.

Saying it's the ' same ' games is not fundamentalist literal. It's really saying it's way too similar.

To millions of gamers nintendo doesn't mean much anymore and that's Me Now.

My top 3 of all time : Ocarina of time, Goldeneye, Metroid Prime.

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