Dragon Age: Inquisition is big and meaty, but it’s nothing our crew can’t chew up. Come join us as we dish on Inquisition, share out thoughts on the greater Dragon Age franchise, and have a spirited discussion about having relations with fictional characters. Featuring Richard Naik, Sinan Kubba, Michael “Mac” Cunningham, and Kate “Swords & Shields” Cox.

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Richard Naik

Richard Naik

Born and raised in St. Louis, MO, Richard received his first console (the NES) at the age of six, and from that point on games have been an integral part of his life, whether it's been frittering summers away with the likes of Mario, Mega Man, and the Zerg or partaking in marathon sessions of Halo, Team Fortress 2 or Left 4 Dead. After being a longtime reader of GameCritics, Richard joined the staff in March of 2009, and over the years Richard grew into the more prominent role of part-time podcast host.

In 2016, he spearheaded a complete rebuild of the GameCritics.com website, earning him the title of Chief Engineer.

His gaming interests are fairly eclectic, ranging from 2D platformers to old-school-style adventure games to RPGs to first-person shooters. So in other words, he’ll play pretty much anything.
Richard Naik

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3 Comments on "GameCritics.com Podcast Episode 122: The Age of Dragon Age"

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Haki
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Gog,

That’s so disappointing, but thanks very much for the response.

Gog
Guest
Haki, I just finished the game and I have to say that after mostly enjoying DA:I for 80+ hours, the ending was a huge let-down. Not only is there very little “story-driven gameplay” after you recruit Mages or Templars until the last missions, but looking back there is very little story at all and it barely involves your Inquisitor who becomes even more passive and almost useless for the narrative. It turns out that the plot of “Inquisition” isn’t at all about the Inquisition but… something else. I am also disappointed that the podcast didn’t really address this problem, maybe… Read more »
Haki
Guest
Big DA fan here. I listened to this podcast with great interest and it disturbs me that story elements were barely a part of the discussion and only emerged as topics incidentally. I hope that doesn’t mean BioWare has gone so far down the path of meaningless, context-less, aimless open-world fetching and wandering that story no longer even seems worthy of discussion. I’m among those who spent a long time grinding in the Hinterlands but I finally moved on to recruiting the Mages and was rewarded with what I considered some pretty engaging story-driven gameplay during that quest. I’m hoping… Read more »
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