Only 5 years late to the Souls party, Richard assembles four of our favorite guests and an old friend to talk about Demons, Darkness, Death, more Death, and Determination in From Software's Souls series, preceded by a brief watcha been playin. Featuring Richard Naik, Tim "Lego" Spaeth, Michael "Easy Street" Cunningham, Kristin "Covenant" Taylor, and Samantha "Tell Me Everything You Know" Allen.

0:00-0:07 Intro

0:07-0:23 Watcha been playin

0:23-0:50 At what point did you "get" your first Souls game?

0:50-1:15 What makes Souls challenging for you personally?

1:15-1:27 Invading-have you ever done it?

1:27-1:39 The future of Souls

1:39-1:43 Pitch a Souls game to someone unfamiliar with the series

1:43-close Thumbs

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Richard Naik

Richard Naik

Born and raised in St. Louis, MO, Richard received his first console (the NES) at the age of six, and from that point on games have been an integral part of his life, whether it's been frittering summers away with the likes of Mario, Mega Man, and the Zerg or partaking in marathon sessions of Halo, Team Fortress 2 or Left 4 Dead. After being a longtime reader of GameCritics, Richard joined the staff in March of 2009, and over the years Richard grew into the more prominent role of part-time podcast host.

In 2016, he spearheaded a complete rebuild of the GameCritics.com website, earning him the title of Chief Engineer.

His gaming interests are fairly eclectic, ranging from 2D platformers to old-school-style adventure games to RPGs to first-person shooters. So in other words, he’ll play pretty much anything.
Richard Naik

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5 Comments on "GameCritics.com Podcast Episode 111: The podcast with Soul…s"

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Pedro
Guest

Richard – if you keep pointing out good segueways then they are NOT good segueways 😛

Nice take and a fresh approach to the Souls games. As Michael says, lots of people are labouring under the illusion that they are extremely hardcore, when it is in fact possible for everyone to futz their way through them and really enjoy the experience, due to the fact that they are such well designed and implemented games. The takeaway should be the quality, not the difficulty.

Enjoyable podcast, cheers.

aHei
Guest

I’m not a fan of the souls series because… I have not tried them yet.

But Kirsten’s energy and Tim’s comeback alone make this episode worth listening a second time.

Crofto
Guest
This definitely should be a great listen for me as both a fan of the Souls games and of the Spaeth, of course. Even so – as I haven’t listened yet – I do so hope one of you esteemed ‘critics’ highlights the obvious in regard to ‘Where does Souls go next?’. Firstly, the graphics engine needs an overhaul. It’s pumped out three games now and, wow, does it tell. The art-style is fantastic, but the technical limitations are apparent in every title. Also, the gameplay and UI need modernizing massively. It plays and looks like a PS1 game. Don’t… Read more »
Tim Spaeth
Guest

Dark Souls Podcast Update: “Where are they now?”

I’m happy to report my Dark Souls character is now rocking a Zwei +13, Havel’s Ring, and some hot and heavy upgraded armor. Last night I returned the fire keeper guy to his fire keeper hole in the wall, and re-lit the Firelink Shrine bonfire. Estus +2, baby. I upgraded pyromancy per Mac’s suggestion but I haven’t used it yet. Turns out there are still a lot of people playing Dark on the 360; tonight I plan to summon some help and wipe out the Four Kings.

Papa Goulet is back, baby.

Matt
Guest

I’ve been waiting for this podcast for a long time. Great stuff, everyone. And props to Tim for always being able to provide me with a good Too Human laugh. At this point I should probably just give in and buy my own copy.

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