The podcast gets rythmic on us as we talk game music, some of our favorite tracks, why game music is special, and what has been lost as games have evolved from their technologically limited origins. Featuring Richard Naik, Chi Kong Lui, Michael "Mac" Cunningham, and special guests Dylan Collins and Matt Hunter from the A Jumps B Shoots podcast.
00:00-00:02 – Intros
00:02-00:12 – A little chat about our musical backgrounds
00:12-00:27 – Games that we hate, but love the music
00:28-00:48 – With the technological evolutions over the years, has game music lost something compared to it's restricted roots?
00:49-01:04 – Name something creative that a game has done with its music that drastically altered your opinion of said game
01:05-01:31 – Some of our personal favorite game songs/soundtracks
01:31-close – Thumbs
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
In 2016, he spearheaded a complete rebuild of the GameCritics.com website, earning him the title of Chief Engineer.
His gaming interests are fairly eclectic, ranging from 2D platformers to old-school-style adventure games to RPGs to first-person shooters. So in other words, he’ll play pretty much anything.
Latest posts by Richard Naik (see all)
- GameCritics.com Podcast Episode 157: ReCore and Keiji Inafune’s No Good Very Bad year - October 16, 2016
- GameCritics.com Podcast Episode 156: Overwatch, Multiplayer, and Impostors - September 18, 2016
- GameCritics.com Podcast Episode 155: Mankind United: An Intimate Evening with Richard and Corey - September 3, 2016