About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Reports

PAX 2008: Day Three Report and Photo Gallery

The third and final day of the Penny Arcade Expo started slow, both for the wife and I, as well as for the rest of the convention-goers. Taking a look around, more people seemed willing to queue up for coffee or crepes before the show got going. The halls weren't as crowded, and the people who were there seemed to be walking slower, and perhaps sagging a bit.

PAX 2008: Day Two Report

Day Two at the Penny Arcade Expo started off in true PAX fashion with the sounds of Rock Band flooding the Convention Center. A group of eager musicians gave their rendition of ‘Learning to Fly' quite earnestly, with quite a few more would-be rockers waiting in the wings offstage. After a polite golf clap, the wife and I made our way to the press-only Q&A session with webcomic superstars Jerry Holkins and Mike Krahulik.

PAX 2008: Day One Report

Although the idea may be discouraged by Jerry Holkins and Mike Krahulik, (the super-popular webcomic's writer and artist, respectively) the fact remains that the Penny Arcade Expo, or PAX for short, is quickly becoming the de facto place to go or those in the games industry who want to be seen, now that E3 is a mere shadow of its former self and E for All seems to be a non-starter.

Casual Connect Report – Part Two

The next day at Casual Connect, I had less time to go to presentations since my schedule was split between general events and meetings. However, the highlight of the presentations I did manage to take in was most definitely "", given by Brian Robbins of Fuel Industries.

Casual Connect Report – Part One

July 23 was the first day of the conference taking place in my hometown of Seattle, Washington. With the ‘c-word' on everyone's lips and this large new segment of game development gathering so close to my house, how could I resist?

Penny Arcade Expo (PAX) 2007 Photo Journal

View photo journal of PAX 2007
A visual overview of the 2007 Penny Arcade Expo held in Seattle, Washington.

PAX 2007: A slicker PSP can't touch the omnipresent DS

Read blog postI’ve read other reports of the same thing online but I can verify firsthand that just about every attendee had a DS, and over the course of three days I only saw *one* PSP. Anecdotally, Nintendo is kicking Sony’s ass all over the place in the handheld market, no surprise there.

PAX 2007: Eye of Judgement and Culdcept Saga

Read blog postI don’t know if anybody’s been following this (I know that I haven’t), but one of the new things that I saw in the exhibition section of the PAX was Eye of Judgement for the PS3.

The Great Wii Debate

W-i-i. Apparently, that's how Nintendo spells "revolution." However you want to call it, there's no denying that this new console is more than just a curiosity. It's taken something that could be perceived as a gimmick and made it front and center. With the Nintendo DS as their proving ground, Nintendo has shown that, by thinking outside the box, players, developers and shareholders all win.

Taking the Leap to Lightspeed: A Look at LucasArts' Star Wars Galaxies: Jump to Lightspeed

Star Wars Galaxies was released in June 2003 to a public hungry for a MMORPG based in that galaxy far, far, away. To say it received a mixed reception is a Jabba-sized understatement. While many critics praised its ambition, the overriding sentiment was that Galaxies was clearly an incomplete product.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.