By Brad Gallaway on March 25, 2012 - 8:06am.
I was invited to a special Darksiders II hands-on press event hosted by THQ taking place in San Francisco. Being a huge fan of the first game, I was glad to accept and in the interest of full disclosure, it should be known that airfare and hotel were provided. The day started with a brief talk from one of the developers giving an overview of the sequel, and what to expect. The attendees were then allowed about two hours to play through a large chunk of the game's first area.
By Brandon Bales on February 26, 2012 - 7:28pm.
The PlayStation Vita is officially upon us, and I've only one major complaint about it so far: I ain't got one. Luckily, I was made doubly fortunate last week by Toronto's own DrinkBox Studios, who not only managed to stave off my hunger for said portable console by putting one in my hands for an extended period, but also showed me their fine new platformer, Tales from Space: Mutant Blobs Attack!
By Brad Gallaway on October 3, 2011 - 6:10pm.
A while ago, I covered the Seattle Indie Expo and I was blown away by the quality of the games being shown. Every one looked fantastic, but one that really caught my attention was Containment: The Zombie Puzzler.
By Brad Gallaway on September 13, 2011 - 3:00am.
A small group organized by @PNWJournos was invited to the Fuelcell Games studios for a sneak peek at upcoming DLC for one of the 2011's best titles, Xbox Live Arcade's Insanely Twisted Shadow Planet.
By Brad Gallaway on August 28, 2011 - 9:07am.
Activision hosted a preview at a local hotel near PAX Prime 2011, and my wife and I got a sneak peek at their lineup. On display were Goldeneye 007: Reloaded, Spider-Man: Edge of Time, Skylanders: Spyro’s Adventure, X-Men: Destiny (holy cow, that’s a lot of colons…) and Prototype 2. There's not really much to report about most of those titles, or at least, they didn't catch and hold my attention for more than a minute or two. However, Prototype 2 was the one I was most interested in, and thankfully, it looked great.
By Brad Gallaway on December 15, 2010 - 9:24am.
Continuing the coverage from last week's visit to Sony Online Entertainment, here's a rundown of the upcoming Magic: The Gathering—Tactics for the PlayStation and PC.
By Brad Gallaway on December 12, 2010 - 1:04pm.
I freely admit that I've got next to no experience with MMOs. I rarely play games on the PC, and my schedule is so busy and erratic that trying to coordinate with other people is next to impossible. As a result, I had only cursory knowledge of what DC Universe Online had to offer. However, after the thorough walkthrough provided by one of the game's developers, I'd be more than willing to give this one a shot.
By Chi Kong Lui on May 4, 2010 - 5:49am.
UFC Undisputed 2010 is set to be released May 25, but I was fortunate to get an early hands-on preview as part of a THQ media event out in Las Vegas. After getting a crash course in Jiu-Jitsu, Boxing and Kickboxing as part of a mini-bootcamp, all of the attending journalists were given extensive time to play through the enhanced Career mode with latter part of the evening devoted to an elimination style tournament between the journalists. How did yours truly do in that tournament? I'll get back to that later, but first let me give my impressions of the gameplay changes and new features.
By Brad Gallaway on April 6, 2010 - 8:59pm.
So, Capcom was gracious enough to invite me in to get a sneak peek of Lost Planet 2's multiplayer the other day. I'd never been to Capcom before and there were a ton of great review/journo people as well, so it was truly a double treat to attend the event.
By Daniel Weissenberger on May 23, 2009 - 10:36pm.
Way of the Samurai 3 came about back in November, but sadly it remains the best game I haven't played yet. Why? Because it was only released in Japan, and although PS3s are admirably region-free, the Japanese language's stubborn refusal to transform magically into English has transformed the prospect of importing a copy of it from a delightful dream into an utter waste of money.
So, until some publisher spends the absolutely minimal amount of money required to turn the menus and text into English, I'll have to be satisfied with a brief preview of a game that may never see a North American release.
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