By Darren Forman on July 3, 2013 - 11:57pm.
Previewing Saints Row IV is a tricky proposition. There's a number of things I'd love to talk about, while at the same time understanding that these things are best experienced fresh.
By Guest Critic on July 3, 2013 - 11:09pm.
Video games struggle with transposition. There have been some great games made out of films, but the statement seldom holds the other way round. There are some novelizations based around the more successful sagas, but these rarely reach out to an audience beyond the original fans. Other than that, few books are written which communicate with the gaming world.
By Brad Gallaway on April 27, 2013 - 5:05pm.
Several sites including GameCritics.com were invited to a preview event for the upcoming Xbox Live Arcade title State of Decay. The gathering took place at Undead Labs, located in Seattle Washington. I attended, and was able to spend about four hours with a near-final build of the game. In addition, several of the developers were nearby throughout the day to answer questions.
By Guest Critic on April 17, 2013 - 8:42pm.
Kalypso Media recently invited GameCritics to take a second look at the upcoming vampire-themed stealth game Dark, from Realmforge Studios. It was originally covered by Brandon Bales, but it's been a while and we were interested in seeing how it's progressed.
By Brad Gallaway on February 16, 2013 - 5:21pm.
Today I had the chance to visit Signal Studios located in Kirkland, Washington, and I spent about three hours talking with the good people hard at work on the upcoming free-to-play Ascend: New Gods coming to XBLA and other platforms to be announced.
By Brandon Bales on January 28, 2013 - 3:55pm.
Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.
By Brandon Bales on November 18, 2012 - 6:10pm.
Vampires are traditionally lithe, powerful, and disquieting entities. I recently had the opportunity to play a new action game featuring said creatures, and sadly, it only managed to convince me that it was the last of those things.
By Brad Gallaway on September 20, 2012 - 11:41am.
Presented without comment are some screenshots from the upcoming Monster Hunter 3 Ultimate for the Nintendo Wii U and 3DS. I think these images from the 3DS version speak for themselves.
By Brad Gallaway on September 1, 2012 - 12:23pm.
Before PAX Prime opened its doors, there were a few events happening in Seattle. One such event was a preview for an upcoming XBLA/PC game called State of Decay. The developers, Undead Labs, were kind enough to extend an invitation to see the Alpha build, and I was glad to accept.
By Brad Gallaway on March 25, 2012 - 8:06am.
I was invited to a special Darksiders II hands-on press event hosted by THQ taking place in San Francisco. Being a huge fan of the first game, I was glad to accept and in the interest of full disclosure, it should be known that airfare and hotel were provided. The day started with a brief talk from one of the developers giving an overview of the sequel, and what to expect. The attendees were then allowed about two hours to play through a large chunk of the game's first area.
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