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Preview: Assault Android Cactus

Australian indie developer Witch Beam has only made one game so far, but boy, does it set the bar high. Assault Android Cactus is a manic twin-stick shooter in the style of Robotron 2084 and Smash TV. In early access alpha, the game is not yet complete: only three of its five bosses are available at the time of this writing. Nevertheless, what's on offer is not only polished, but has solid, addictive gameplay under the hood.

True to life: IL-2 Sturmovik Preview

by Steven Brown

IL-2 Sturmovik Preview

Flight games often trend toward one of two different styles. On one side are the fast-action, arcade-like mainstays such as Afterburner or Ace Combat where the impossibility of carrying over sixty missiles at once is shoved aside in favor of letting people blast enemies from the skies with impunity. On the other end are entries like Microsoft Flight Simulator. Seemingly overwhelming in their attention to detail, these types of games take pride in making sure every single aspect of piloting is covered.

Destructamundo Preview

Destructamundo Preview Screenshot

The best puzzle games are ones that are easy to learn but difficult to master. Sure, anyone can beat a level of Peggle, but can they do it with only four balls? How about just one? Angry Birds allows progress by popping all the pigs, but those who really want to show the world their skills need to do it with the least amount of resources used.

Windforge Preview

Windforge Preview Screenshow

There's a race going on in the world of indie PC games. The goal: To be the developer who manages to take open-world crafting mechanics and use them to build a full game. The prize: Who knows? Probably millions of dollars. I'm not really sure.

Hearthstone: Heroes of Warcraft Preview

Hearthstone: Heroes of Warcraft

By and large, I am not a card game player.

All of my experience with card games comes from a brief attempt at Magic: The Gathering in high school and a lot of bored Saturday mornings with Yu-Gi-Oh! when I was too lazy to change the channel.

Random attempts to enter the genre have usually defeated me with dense rules, obtuse jargon, constant mechanic changes, and the prospect of buying hundreds of dollars worth of cards. None of these things attracted me as a potential new player.

Rise of Venice Preview

Rise of Venice Screenshot

Should I invest in expanding my warehouses, or should I increase the number of ships in my merchant fleet? Do I sell this massive pile of lumber now, or wait for a disaster to drive up prices when people need to rebuild their homes? How much would it take to bribe a city leader instead of following the official channels to establish a branch in a new city? These are the questions asked in the upcoming Rise of Venice, the next trading sim from those behind Port Royale 3.

Nukes and planes and tanks... Oh my!

Nuclear Union Screenshot

GameCritics was recently invited to take a look at 1C Company's upcoming catalog over the next year. The Moscow-based publisher, most famously known for their IL-2 Sturmovik series of World War II fight sims, showed off some of their other Soviet-tinged games.

Air Conflicts: Vietnam Preview

Air Conflicts: Vietnam Screenshot

Air Conflicts: Vietnam hopes to buck the trend of mediocre Vietnam games by taking the action from the sweltering jungles of Southeast Asia to the hostile skies above them.

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