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R-Type Command – Review

Read review of R-Type CommandA completely new interpretation of classic material, R-Type Command takes the revered side-scrolling space shooter away from its action roots and plants it deeply within the strategy genre. As bizarre as it may seem to rework something based on timing and reflexes into one of the slowest, most methodical styles in videogaming, my hat is off to Irem—it absolutely works.

R-Type Command – Consumer Guide

According to ESRB, this game contains: Animated Blood, Mild Fantasy Violence

R-Type Command

Game Description: In R-Type Command players are cast head-first into a desperate war against the mysterious alien race known as the Bydo, humanity sends wave after wave of fighters into Bydo space-none of which are ever heard from again. Mankind’s main hope now resides with a lone commander, sent to lead a small armada on a perilous mission into the heart of the Bydo Empire. Low on fuel and forced to scavenge resources and equipment from his surroundings, the commander must use all his cunning and wits if he hopes to succeed, let alone make it home alive.

R-Type Final – Second Opinion

In many ways, R-Type Final is the ultimate shmupper's shmup. It sticks fast to its hardcore traditions even when they are in danger of breaking the game—which they will for the many players who are simply unwilling (or unable) to allow such ruthless, patience-testing gameplay to grow on them.

R-Type Final – Consumer Guide

According to ESRB, this game contains: Fantasy Violence

R-Type Final – Review

Solid gameplay will always trump fancy graphics, but that doesn't mean that 2D titles can get by without any sort of graphical enhancements. But what can be done with a traditional side-scroller like R-Type Final to make it appealing to a new generation of gamers who've probably never even played the original in an arcade? How about, for starters, giving it some sparkling graphics and a quasi-3D engine (similar to the one found in last year's Contra: Shattered Soldier) while retaining all the twitchy trigger-finger gameplay of the originals?

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