Game Description: Mag Launcher and his crew are back for more role-playing adventures on the Dreamcast with Evolution 2. Delving deeper into the story and characters than did its predecessor, Evolution 2 starts by showing how Mag's dungeon-exploring exploits have gained him a little notoriety, leading Dr. Whitehead to invite him on a new expedition. This sequel adds a new character to the cast, Yurka, but there's reason to suspect his motivations. You'll fight battles both day and night, collect treasure, and solve puzzles that bring you further into the game's story. Evolution 2 features 3D characters, a third-person perspective, Visual Memory Unit support, and a turn-based battle engine that's easy to learn.
By Chi Kong Lui on March 9, 2001 - 12:00am.
From Bens review of Evolution 2, I can tell he didnt play the first part. I know because the sentiments he expressed about the sequel are very similar to my critique of the original. Those exposed to the series for the first time—whether it be part one or two—are bound to have a positive reaction.
By Ben Hopper on March 9, 2001 - 12:00am.
According to ESRB
, this game contains: Mild Animated Violence, Use of Tobacco & Alcohol
By Dale Weir on June 7, 2000 - 4:49pm.
The Dreamcast, for example, launched with as many as five racing titles; each offering a suitable showing in both the graphics and speed departments. But, to little surprise, amid the games flashy visuals, there was little in terms of innovation or fun gameplay. Speed Devils, on the other hand, presents us with quite the opposite scenario; the game won't wow you with stunning graphics, but its arcade gameplay may be just deep enough to add up to a good time.
By Ben Hopper on June 6, 2000 - 11:00pm.
To be perfectly frank, Speed Devils is one of the worst games I've played all year. This thing is ugly from top to bottom. It's not very original or cool (although it thinks it is), the gameplay is weak, the graphics are dull, the music sucks and most of all, it's boring—Speed Devils lacks any kind of excitement whatsoever. High energy is what carried games like Daytona USA and F-Zero X over the edge. High energy even saved San Francisco Rush from being a complete waste of time. Unfortunately, high energy is something Speed Devils doesn't have.
Game Description: Fast-paced, arcade-style driving action hits the Dreamcast in the form of Ubi Soft's Speed Devils—only this time, it's personal. The first thing you'll notice is the game's emphasis on presenting recognizable rivals throughout the races. Instead of competing against faceless "computer" foes, you meet 17 rival drivers with distinct personalities; these defining characteristics come out in their driving tendencies. Yu Kioto's calm demeanor, for example, is reflected in his calculated, mistake-free driving. It's a cool feature that gives the single-player game depth: you not only have to handle wacky obstacles as you roar around the track, but you have to handle each driver differently.
Game Description: Evolution is a classic RPG that acts in true RPG style: an engrossing adventure with a story that unfolds as you progress through the game. You play Mag Launcher, the youngest in a family of adventurers, who has a taste for danger and the courage to back it up. Mag and his group of ragtag explorers are in search of an ancient artifact known as Evolutia, and the search will take your party to dungeons, forests, and caves that house some of the deadliest creatures in the land. See if you can lead your party to Evolutia and continue the Launcher family tradition with Evolution.
By Chi Kong Lui on February 14, 2000 - 12:00am.
I agree with Dale that the impressive graphics, relaxed nature, and often-humorous settings of Evolution is what sets it apart from the dozens of other RPGs on the market. At the same time, the goofy antics of the anime-style characters and settings isnt what impressed me most about the game.
By Dale Weir on February 14, 2000 - 12:00am.
Everything in Evolution
emits a charm and sense of humor that is lacking in the RPGs currently garnering industry attention. For one, the lead character, Mag Launcher (all the characters in the game are named after weapons munitions), is not like the standoff-ish Squall from Final Fantasy VIII
. Instead, he is a happy-go-lucky kid who goes about his day in a totally upbeat mood. This optimistic and light-hearted nature is further exploited by the games supporting cast.
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