By Guest Critic on October 28, 2008 - 3:08pm.
Finding Flaws in a Final Fantasy Masterpiece
HIGH The point in the story about four-fifths of the way through, wherein the characters all abandon their misguided faith and fight for what's right instead.
LOW Having to level up for three hours in order to defeat the final boss.
WTF The rock track "Other World" that plays during the final boss fight. Very strange for a fantasy game.
By Brad Gallaway on May 14, 2008 - 6:40am.
Putting aside all concerns of characterization and storytelling for the moment, as far as I'm concerned, Crisis Core is a complete failure in terms of mechanics and gameplay. There's no arguing that it's probably the most beautiful PSP game produced thus far, easily eclipsing the vast majority of PS2 games when it comes to visual sweetness, but once the sugar high wears off, it's hard to ignore the repetitive combat and absurd design choices that keep it from being anything but fanservice piffle.
By Brad Gallaway on May 14, 2008 - 6:30am.
According to ESRB
, this game contains: Blood, Mild Language, Mild Suggestive Themes, Violence
Game Description: Seven years prior to the events of FINAL FANTASY VII—The Shinra Company is rapidly increasing its influence through its monopoly on mako energy and military might. With the burgeoning city of Midgar as its base and symbol of prosperity, Shinra is on the verge of establishing absolute dominance over the world. SOLDIER is a group of skilled combat operatives within Shinra. The elite within the group—those strong enough to be deemed SOLDIER 1st Class—are respected and idolized by the citizenry. Zack is a young SOLDIER 2nd Class who aspires to become a 1st. He spends his days carrying out assignments under the guidance of his 1st Class mentor, Angeal. During an operation in Wutai, a large number of SOLDIER members, led by 1st Class operative Genesis, go missing. The severity of the situation prompts Shinra executives to deploy even more SOLDIER operatives in hopes of bringing an end to the war with Wutai—and conducting an investigation into the mass desertion. The ones assigned to the mission are Zack, Angeal, and the 1st Class hero who is known the world over as Sephiroth... What truths lie behind Genesis's disappearance? What secrets bind the three SOLDIER 1st Class operatives? For Zack, a cruel and fateful struggle awaits...
By Tera Kirk on November 28, 2007 - 7:40am.
Heroes of Mana
feels like Dawn of Mana,
take two. It's gorgeous and somewhat interesting, but undermined by basic flaws in its ability to let players see what's going on. Here's hoping there's no take three in the works.
By Tera Kirk on November 28, 2007 - 7:35am.
According to ESRB
, this game contains: Language, Mild Fantasy Violence
Game Description: Developed exclusively for the Nintendo DS, Heroes of MANA breathes new life into the World of MANA by taking it into an entirely new dimension. For the first time in the history of the series, stylus-wielding generals must plan, plot and strategize their way to victory on the battlefield. Utilizing the Touch Screen to the fullest, you take full control of the battle as you gather resources, assemble armies and experience an all-new perspective on the ever-evolving battle for the world of MANA.
By Tera Kirk on October 30, 2007 - 8:07am.
I don’t know what went wrong with Dawn of Mana.
Its worlds are bright fairylands; its characters are pretty without looking sickly cute. The gameplay itself is an interesting twist on Devil May Cry
-style combo-racking, with few lulls in the action and lots of property to destroy. Unfortunately, a lousy camera and odd difficulty levels make the game much more frustrating than it should be.
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