By Brad Gallaway on March 23, 2001 - 12:00am.
Everything old is new again. A few hardware generations ago on older machines, there were a string of titles which were really nothing but a lot of low-quality full-motion video (FMV) packaged to fool people into thinking they were actual games. While the definition of what is or is not a "game" doesn't exactly have any rules carved in stone, it's pretty safe to say that those titles were more B-movie than anything else.
Game Description: After Dominique is kidnapped, three of her friends who happen to be bouncers at a seedy bar called Fate set out to rescue her. You take control of Volt, Sion, or Kou as they engage in hand-to-hand combat with a wide variety of enemies on their quest to find their friend. When you defeat an enemy, you will earn bouncer points that can be used to buy new skills and improve baseline statistics. It’s up to you to save Dominique in The Bouncer. Experience action, adventure, and RPG elements as you fight your way through a shifting storyline in this Square-made brawler.
By Chi Kong Lui on March 23, 2001 - 12:00am.
I struggled to understand where the game was coming from conceptually, and what it was trying to achieve as an interactive experience. Still, despite poor word of mouth from the press and gamers alike, I still gave The Bouncer the benefit of the doubt. In the process of playing through the game for the purposes of my review and enjoyment, I tried to look at it from different angles, but no matter which context I tried to look at it from, it still pretty much stank up da house.
By Chi Kong Lui on March 2, 2001 - 12:00am.
R-P-G. In the world of video games, not only do these three letters stand for role-playing game, but its mere mention also evokes more loyalty, passion and debate than perhaps any other genre. Though I write that last sentence as if it were common knowledge, I ponder what made RPGs so endearing to me and millions of gamers around the world to begin with.
By Dale Weir on March 2, 2001 - 12:00am.
The release of Dragon Warrior I & II serves many purposes aside from making more money for Enix. Obviously, it is a wonderful trip down memory lane for older gamers, but it also serves as a history lesson of sorts for newbies and a stark reminder that things haven't really changed that much in the last couple of decades. As a newcomer to the game, I was surprised at how non-linear the game really is.
By Chi Kong Lui on March 2, 2001 - 12:00am.
According to ESRB
, this game contains: Mild Animated Violence
Game Description: Back in 1989, Dragon Warrior was one of the first titles to introduce the concept of role-playing games to the world of video game consoles, which was then almost exclusively populated by arcade spin-offs and action games. Now, more than 10 years after its initial release,Dragon Warrior and its first sequel have been spiffed up with enhanced graphics and are now united together on one cartridge for the Game Boy Color.
Game Description: Aya Brea is back to defend the world from the mitochondrial menace in Parasite Eve II. This story takes place three years after the New York incident of the first game, when the horrible mutations are supposedly a thing of the past. Now working for the FBI in Los Angeles, Aya is called on to join the Mitochondrian Investigation and Suppression Team (MIST) to hunt down dangerous monsters and keep the disease from spreading. To do that, she must unravel the conspiracy that seeks the destruction of all mankind. Parasite Eve II features an enhanced, real-time battle system that will allow players to use a large array of modern weaponry. These guns, built into the game with realistic fire rates, can even be upgraded with parts that you buy or find. Also on your side is Aya's Parasite Energy, which enables her to harness elemental power, such as a searing column of fire, to fight the monsters.
By Ben Hopper on February 12, 2001 - 12:00am.
I was a little surprised to see the turn Parasite Eve II takes in regard to the original, which was more of a traditional role-playing game. This sequel is just what Brad says it is—a Resident Evil clone that tries to keep its feet in both genres.
By Brad Gallaway on February 12, 2001 - 12:00am.
The difference between Parasite Eve II and any of the games in the Resident Evil series can be summed up like an unhip microbiology major's bad joke: "What's the difference between a neo-mitochondrial mutagenic airborne virus and a fluid-transmitted virus which reanimates and increases aggressive tendencies in mutated expired organisms?"
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