This could have been a solid baseball game in terms of graphics, control and gameplay, but in the end, the game simply lacks polish. On the paper, I'm sure the developers felt the many features included in this year's entry would make it a serious contender, but the final results are so poorly executed that it has the same empty feel of walking a runner home to end the game.
Game Description: MLB 2001 is here and you've never seen anything like it. Dozens of new camera angles zoom-ins and cut aways along with Vin Scully and Dave Campbell in the booth you'll be treated to the most authentic TV style present ation ever seen. New stadium graphics include all of the latest stadiums like S afeco Field in Seattle PacBell Park in San Francisco and Comerica Park in Detroit. New player models are scaled to their actual height weight and body styles as well as featuring the actual player faces right down to their facial hair. An all new franchise mode gives you the chance to build your team into a powerhouse. All this and more than 250 personalized batting stances and pitching motions work together to make MLB 2001 the PlayStation baseball video game for the next millennium.
I genuinely liked the game and believe it could have earned a higher rating had Sony created a more original set of characters, stronger storyline and lost many of the clearly Final Fantasy VII inspired themes.
When I first started playing The Legend of Dragoon, I told myself, "OK, when I write up my review, I won't focus on its similarity to Final Fantasy VII (FF7) like everyone else has." Well, here I am writing my review, and all I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is.
Game Description:A four-disc RPG epic, The Legend of Dragoon is set in a time of swords, magic, and dragons. Ten thousand years prior, the Dragon War pitted Dragoons—humans with the power to control dragons—against Enslavers, magicians who sought to enslave the humans. Now Dart, a young warrior, is on a quest to find the demon that killed his parents.
The original Syphon Filter was an all out mission-based action title that had a lot going for it to separate it from the pack. Using an over-the-shoulder perspective, it placed you in the role of Gabriel Logan (Gabe to his friends) as he chases after members of a terrorist group and tried to prevent them from destroying the city. Plus, while hes at it, he had to capture a top-secret biological agent called the Syphon Filter. The game hinged on me completing a series of main objectives (one per level), but in order to meet those objectives I had to complete smaller, more specific tasks in a predetermined order. These tasks ranged from hostage rescues to bomb defusals and, to 989 Studios' credit, they were meshed seamlessly into the overall storyline of the game.
My experience with the original Syphon Filter was limited to the extremely brief demo that came with my PlayStation. On that basis, I somehow concluded that the game was a cheap Metal Gear Solid ripoff (at the time, I was utterly engrossed in the Hideo Kojima masterpiece and didn't want to be bothered). Now that I've played Syphon Filter 2, I not only realize that my skepticism of the first game was unfounded and ridiculous, but that I also may have missed out on a pretty good 3-D action game.
Game Description:In the game, players assume the roles of secret agents Gabriel Logan and Lian Xing. Framed for a crime they did not commit, the two must race against the clock in order to prevent the sale of the Syphon Filter virus to a terrorist nation. Played from a third-person point of view, the story takes gamers from the streets of Moscow to the Agency's secret Syphon Filter lab. Such a dangerous mission requires effective weapons and gadgets; naturally, the agency provides an arsenal of more than 25 enemy-stoppers, including a cross bow, a sniper rifle with a night-vision scope, tear gas, binoculars, and other goodies. New to the series is a two-player, split-screen mode featuring fast head-to-head combat action in 20 arenas.
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