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Arc the Lad: Twilight of the Spirits

Game Description: Arc the Lad: Twilight of the Spirits is the first game in the series to be presented entirely in real-time 3D, and breaks significantly with the connected storyline of Arcs one through three. Set some thousands of years after that story concluded, it tells the story of two brothers, one demon, one human, whose lives intersect across a 60-hour quest. The classic RPG expands onto PlayStation 2 in an intriguing storyline filled with strategic combat and adventure.

Arc the Lad: Twilight of the Spirits – Review

Arc isn't the game that will put games on par with film and literature (which have both been around for significantly longer time periods), but it is a step in the right direction.

Kinetica – Review

Does the world really need any more futuristic racing games? Of course it does. A better question would be: Does the world really need another futuristic racing game without a soul? R

Kinetica – Consumer Guide

According to the ESRB, this game contains: Mild Violence, Suggestive Themes

Kinetica

Game Description: Welcome to the future, where strange exoskeletons have fused with humans to create ultimate racing machines. Intense speeds and gravity-defying tricks abound in this incredible revolution for the PS2. Each of the game's 11 awesome tracks has a different surface for you to master, and there are tons of obstacles and power-ups on each one. The graphics and physics are simply unrivaled throughout the six incredible environments. Play alone or see if you have the power to destroy your friends.

Wild Arms 3 – Second Opinion

Mike wasn't kidding when he says Wild Arms 3 follows standard role-playing game (RPG) conventions. Wild Arms 3 has the standard band of strangers, a strong, silent party member with a "mysterious past," lots of dungeons to explore and a predictable plot for the player to be lead through—and that's just to name a few. But it is Wild Arms 3's differences, subtle as they may be, that I think makes it a little more than an also-ran.

Amplitude – Second Opinion

I don't think I'll disagree when Erin says that Amplitude sounds an awful lot like top-forty radio. Whether that's a good thing or a bad thing probably depends heavily on individual tastes. Still, Frequency's more underground selection of music did give it a big advantage. Frequency was as much about discovering a song as it was about playing it.

Primal – Second Opinion

Primal looks great, and there's no debating it. Anyone into graphics is going to need to change their underwear after seeing the lighting effects, shadows and marvelously realized environments.

Primal – Review

There's nothing special about a game with high production values. I think we're past the point in this industry where we should be impressed by a game simply because it "looks professional." After all, there are plenty of movies that "look professional," but that doesn't mean they're good.

Fantavision – Second Opinion

Brad Gallaway ended his review of Fantavision by saying that he feels like he was ripped off by the game, despite the fact that he got it for free. So you can imagine how I felt after paying five dollars for it. Sure, those are Canadian dollars, but still.

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