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Sega

Time Stalkers

Game Description: No dungeon is every the same and nothing is what it seems in the high-fantasy world of Time Stalkers for the Dreamcast. You are Sword, an unlikely hero stolen from his home by powerful magic. It's your task to explore dank catacombs and battle fearsome creatures in a quest to unite with fellow heroes, right what has gone wrong, and return home safely. Time Stalkers will keep you hacking and slashing your way through role-playing adventures of magic and mighty steel.

Time Stalkers – Review

Time Stalkers is a completely different game—a more traditional RPG rather than an Adventure/RPG. By using the word "traditional," I don't mean to imply that Time Stalkers doesn't try anything new. There are actually several interesting ideas and possibilities floating around in this game.

Time Stalkers – Second Opinion

I never played any of the original Landers games, so I'll leave Ben to speak on the merits of this RPG as it pertains to its Landers lineage. What I can talk about is Time Stalkers as an RPG, and more specifically, a Dreamcast RPG. It's obvious that the Dreamcast needs RPGs, but it's really telling when even Sega can't get its hand on one that is really worthwhile.

Time Stalkers – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence, Mild Language, Suggestive Themes

Space Channel 5 – Second Opinion

I agree with Chi on the issue of Ulalas sex appeal and the unusual style of the game. From first glance, Space Channel 5 is unlike anything Ive seen before and the overall design gives it the feel of an interactive American Bandstand or Soul Train -- or MTVs The Grind for our younger readers. Granted some of her dancing and gyrations can best be described as "suggestive," it is all in keeping with the direction the designers are heading. The character and level designs are perfect for this type of game and the mannerisms and animations of the supporting characters are hilarious. Combined with the catchy music, all of these elements come together to add personality and flare to a game already ripe with individuality.

Space Channel 5 – Review

And so it pleases me greatly to see that in Sega's latest music/rhythm genre release, Space Channel 5, 'sexiness' isn't something the game merely wears on its sleeve, but rather something that is ingrained into the very fabric of the gameplay. Most of Space Channel 5's sex appeal is attributed to one thing—or, rather, character—its knockout bombshell of a protagonist, appropriately named Ulala (pronounced Ooh-la-la).

Space Channel 5 – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence, Suggestive Themes 

Space Channel 5

Game Description: Meet Ulala (pronounced ooh-la-la), a rookie reporter assigned to cover a breaking dance news story. Pudgy dancing aliens (resembling futuristic gummy bears) have beamed down and are zapping human inhabitants into an offbeat dance step. More than just watch from the sidelines, Ulala must free fellow earthlings from the spell by matching the aliens' dance moves step for step. Unlike when playing previous move-memorization games such as Simon and Concentration, players of Space Channel 5 will need to feel the rhythm—the tempo, pauses, and idiosyncrasies of the beat—as well as the sequence of steps to get it right.

Sonic Adventure – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence

Sonic Adventure – Review

For sheer spectacle, this is a game that would be difficult to top. However, it's downright disappointing that it couldn't be a more worthwhile playing experience. To say that Sonic Adventure is a treat for the senses would be an understatement, but that doesn't automatically translate into "fun game." Don't get me wrong, the game certainly has its moments, but the prevailing feeling here is that Sonic Team spent too much time trying to make the game look cool (no doubt the result of the pressure to make up for lost time) and not enough time thinking of ways to make it play better.

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