By Dale Weir on July 5, 1999 - 9:22am.
Stubborn as they are, Nintendo just would not deliver the hardcore fighter that fans of the genre demanded for the Nintendo 64. They fell back to their corporate policy of making games that were fun to play for the entire family. Instead of a hardcore brawler, Nintendo produced a hybrid. A game that plays as much like a platform title as it does a fighting game. The mixing of genres was not the only risk taken with the game. Nintendo avoided using the generic cast of muscle-bound men and women or mutants and animals and instead went in a totally different direction. In Super Smash Brothers, you get to control any of your favorite mascots from the Nintendo game library. The object of the game is simple: pummel your opponents and knock them off the stage until you're the only one left.
By Dale Weir on July 5, 1999 - 9:14am.
You are familiar with the hype and whether it was generated by the media, George Lucas, or the fans themselves, it's helped to sell everything and anything Star Wars. Whether a product was any good was irrelevant, if it was graced with Star Wars, it was a must-have for any "true" fan. So as soon as Nintendo announced that they had a limited exclusivity deal with LucasArts, many in the media saw it as a coup for Nintendo. Others, however, doubted the game's significance because although it carried with it a big-license name, Pod Racer (as it was then called) was still merely a racing game.
Game Description: Super Smash Bros. pits Nintendo's biggest stars against each other in an all-out slugfest. Delivering fast-paced fighting action which is easy to learn and tough to master, this game features new moves, never-before seen battle arenas, and a fresh arsenal of special items. They've raced cars, they've thrown a party, and now Nintendo's cast of characters is taking its competitive spirit someplace it's never been before: the ring!
By Chi Kong Lui on July 4, 1999 - 11:00pm.
The over-the-top multiplayer mode in Super Smash Brothers was good enough to outweigh the games major flaws for Dale, but that wasn't the case for me. I simply couldn't get past how shallow this game played in single or multiplayer modes. For me, it boiled down to the near-MIA of attack moves.
By Chi Kong Lui on June 23, 1999 - 11:00pm.
Rather than wiping out endless hordes of monsters for fortune, glory, and (of course) experience points, Pokémon encourages captivity over annihilation. So much so, that collecting, trading, and training the stubborn little pocket monsters make up the heart of the game.
Game Description: In Pokémon Blue/Red, your mission is to collect all 150 Pokémon. To collect all 150, you'll need to train each captured Pokémon. Once they evolve, each Pokémon gains power, which can be used to defeat and capture other Pokémon. Along the way, several skilled trainers will challenge you to Pokémon duels. To win the game, you must defeat them all. Keep in mind that some Pokémon are rare and won't be found in your game. To get all 150, trade Pokémon with your friends using the Game Boy Link Cable, which allows the transfer of Pokémon between Game Paks.
By Chi Kong Lui on June 22, 1999 - 11:00pm.
IT'S ALL TRUE! EVERYTHING DALE SAYS IS TRUE! In fact, everything you've heard or read from critics, gamers, magazines, web sites, television, family, and friends is true. This is the game of the century and who am I to disagree? After all, I'm one of the converted. Nothing I say or do will have any significant impact on your feelings toward the game or its historical precedence, but nonetheless, I will throw in my two cents and let it float out into the endless sea of cosmic thought that already surrounds this legendary game.
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