By Brad Gallaway on March 20, 2001 - 12:00am.
There are a few significant design choices in both structure and content which make Bad Fur Day stand out from its brethren, however, as I as I just mentioned, platform games are a dime a dozen. The real selling point behind Bad Fur Day aren't the twists on gameplay, but rather the radical approach Rare's taken with regard to content and humor . While Nintendo has traditionally been known for being a bastion of decency and family values (remember the "tame" version of Mortal Kombat on the Super NES?), it appears that they have reached a stage where they are ready to take risks.
By Dale Weir on March 20, 2001 - 12:00am.
When it comes to humor, I think I was more shocked than Brad by how pathetic it all was. Ever since E3 2000, I was sure that Nintendo and Rare had a winner here. A game that would finally help get videogames out of under the stigma of being just for kids. I also bought into the overwhelmingly positive feedback the game was receiving from critics and saw that as a good sign of things to come.
Game Description: Conker's Bad Fur Day is for adults, the ESRB has rated this game Mature; it should not be bought for—or played by or around—children. That stated, the story of the game is the following: Conker's very good night turns into a very bad day. He has to deal with a crazy and abusive world, all while suffering through a massive hangover. Conker encounters abusive paint pots; jabbering dung beetles; trigger-happy, scar-faced Tediz; and a belligerent giant, with only a frying pan as a means of self-defense. He is resourceful, however, and makes the best of his situation. The game combines elements of 3D exploration, combat, and puzzle solving.
By Brad Gallaway on December 27, 2000 - 12:00am.
According to the ESRB
, this game contains: Animated Violence, Comic Mischief
By Dale Weir on December 27, 2000 - 12:00am.
Where Brad and I wholeheartedly agree is in Banjo-Tooie's visuals. These worlds cover serious real estate, and it's no more evident than when standing on a cliff or after taking flight and surveying all that is around you.
Game Description: Banjo and Kazooie, that bear and bird platforming pair from their beloved, eponymous game, are back in Banjo-Tooie. Their second adventure will take them through eight new worlds, full of hulking bosses, minigames, and the series' trademark goofy gameplay. There are plenty of new moves to learn, but this time Banjo and Kazooie can work some missions independently, utilizing special skills. Banjo-Tooie features a multiplayer element to some of the minigames, in some cases supporting four players!
By Brad Gallaway on December 27, 2000 - 12:00am.
With Rare's first 3D attempt at the genre on the Nintendo 64, that was exactly the case. Banjo-Kazooie was released to huge fanfare as Rare successfully produced a game that not only did everything the groundbreaking Super Mario 64 did, but did it better. Heaven achieved.
Game Description: This popular series continues to add new innovations and features with each release. The object of Pokémon Gold is still to become the "World's Greatest Pokémon Master" by capturing, training, and battling different creatures, this time with all-new creatures and moves. Also, elements such as day-and-night gameplay and the ability to breed and mutate Pokémon add an exciting new dimension to the game. You'll be able to transfer Pokémon from the Red, Blue, and Yellow editions—even train them for new tricks--but you won't be able to transfer your newly caught creatures to any previously released games. Also, expect special, limited-edition gold and silver Game Boy Color units decorated with Pokémon characters.
By Dale Weir on December 13, 2000 - 12:00am.
After more than a year of Nintendo's persistent Pokémon marketing blitz, the fact that Pokémon Gold/Silver
had me glued to my Game Boy Color's LCD to the extent that it did is quite amazing. As Chi said in his review, the game is not that much different from Pokémon Red/Blue
, but it is such a solid overall game that it picks up where its predecessor left off without much of a hitch.
By Chi Kong Lui on December 13, 2000 - 12:00am.
The main reason why Pokémon flourished—single-handedly elevating portable gaming to a new plateau in the process—was that it was simply a great game. It's still hard to believe that with all the catchy "gotta catch 'em all" jingles, feature films, Saturday morning cartoons, collectible toys and trading cards flooding the market, at the end of the day, innovative design and addictive gameplay prevailed above all else.
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