Midway
By Scott Jones on November 19, 2003 - 12:00am.
It is with a heavy heart and more than a little reluctance that I publicly admit that, yes, I actually liked RoadKill. I enjoyed the game far more than I thought I would; enjoyed it far more than I probably should have.
By Scott Jones on November 19, 2003 - 12:00am.
According to ESRB, this game contains: Intense Violence, Mature Sexual Themes, Strong Language
 Game Description: Open-ended kart-like airplane racer with a strong focus on humor, over 13 different characters, and 9 stages from exotic islands to roaring Chicago., Take to the skies for some of the goofiest cartoon-style racing ever. Choose from a list of 13 broad characters, then see what kind of damage you can do on a total of 10 tracks including 1920s Chicago, a spooky graveyard, and a pirate town. In addition to the stiff competition, you’ll have to contend with obstacles like leaping sharks and angry gangsters. With dialogue created by the writers of The Tick, an awesome soundtrack, and lots of hidden tricks, this one’s full of laughs, challenges, and adrenaline-pumping excitement.
By Thom Moyles on October 29, 2003 - 12:00am.
According to ESRB, this game contains: Comic Mischief, Mild Violence, Suggestive Themes
By Thom Moyles on October 29, 2003 - 12:00am.
From the beginning, gamers have longed to kart race. Well, maybe that's not entirely true, but the racing genre, and especially "kart racers" have made up a consistent chunk of gaming libraries since Atari (the original one, not the new, fakey one) burst onto the scene. A kart racer is probably best described as a racing game that's less concerned with simulation as it is with allowing colorful, easily identifiable characters to joust with each other while whipping in circles around fantastical landscapes.
By Thom Moyles on September 9, 2003 - 11:00pm.
According to ESRB, this game contains: Blood, Violence, Suggestive Themes
By Thom Moyles on September 9, 2003 - 11:00pm.
It can't be said often enough: the videogame industry has become bleached of originality. Every month, titles are released that are either mechanically or conceptually near-identical to titles that are already out there. And they keep getting made because they make money. I don't understand it. Who are the people who buy these games and convince the industry that producing more conceptually-challenged drek is a recipe for success? Well, whoever those people are, I sincerely hope that they knock it off, or we'll wind up with more games like Freestyle Metal X.
 Game Description: Freestyle Metal X unleashes anarchy with the freedom to do what you want, when you want. Be anti-establishment: break windows, run over people, ride where you normally can’t ride...and get away with it. With an unlimited stunt system and a lawless energy, Freestyle Metal X dares riders to push the envelope with psychotic tricks in limitless, freestyle environments full of challenges and side events.
By Guest Critic on April 22, 2003 - 11:00pm.
Admittedly, Dr. Muto looked interesting at first. Stylistically, it could have turned the platform genre upside down. Instead, the game ended up as nothing more than a half-hearted production. It lacked the focus and the daring to take a great concept to its logical conclusion.
By Guest Critic on April 22, 2003 - 11:00pm.
According to ESRB, this game contains: Comic Mischief, Mild Language, Mild Violence, Suggestive Themes
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