By Chi Kong Lui on February 19, 2001 - 12:00am.
When playing Vampire Hunter D, there are two things that drew positive reactions. One, is D's unbelievably quirky "partner," Left Hand. Any game that tries to pass off a talking hand character so dryly named Left Hand deserves credit for having the balls to do so if nothing else.
By Ben Hopper on February 19, 2001 - 12:00am.
At its surface, Vampire Hunter D is many things. First and foremost, it is a gothic drama about a vampire hunter named "D" (in case you couldn't tell from the title). It is a vampire game done up in grand, operatic fashion. It is a game based on a popular animated film from Japan. It is yet another slow-moving, heavily stylized horror game in the stale Resident Evil tradition (what hath Capcom wrought?). It's a game filled with many monsters, bats and other assorted winged and four-legged beasties. It's a game played from too many off-kilter camera angles. It's a game strewn with mind-numbing puzzles, ordinary and familiar gameplay and poor controls. At is surface, Vampire Hunter D is many things. Below its surface, Vampire Hunter D isn't much.
Game Description: This Resident Evil-like action-adventure game takes place in the distant future—A.D. 12,090, to be exact—some 10,000 years after vampires have won control of the planet from humans. Vampire Hunter D is based on the original Hideyuki Kikuchi novel and the cult-classic anime that followed. Your character is the aptly named Vampire Hunter D, a half-human, half-vampire who is hired to rescue a kidnapped child. The linear plot has three endings, each of which is triggered by meeting certain criteria.
By Dale Weir on June 7, 2000 - 9:52am.
According to ESRB
, this game contains: Animated Violence
By Dale Weir on June 7, 2000 - 9:48am.
Of all the games released that are based on hit titles in their respective genres, few escape the stigma of being a clone or rehash. Those that do usually do so because either there is such a dearth of that type of game on a system, or that the developer did such a great overall job that the similarities can be ignored. In the case of Vanark, it is such an underwhelming game, that as a whole it cannot shine.
Game Description: In the tradition of classic space shooters like Star Fox and Defender comes Vanark. Fight and fly across Mars, blazing through narrow tunnels and zooming over molten lava in your perilous quest to save the universe. Destroy terrifying bosses and engage in non-stop 3D shooter action as you configure your agile ship with a variety of powerful weapons like homing and rapid-fire beams, and join in the good fight as a member of Team VANARK.
By Guest Critic on June 6, 2000 - 11:00pm.
Within minutes of loading up Vanark, I can clearly see where the game draws most of its inspirations. Star Fox, Resident Evil, Wing Commander and Star Wars are just a few of the major themes that Vanark boldly borrows from. Unfortunately, in the process of co-opting all its ideas from other games, Vanark fails to define its own identity and pushes the term "generic" to all highs (or is it lows?).
By Chi Kong Lui on March 25, 2000 - 12:00am.
On the surface, Carrier appears to be nothing more then a pure rip-off of Capcom's groundbreaking Resident Evil series. Resident Evil defined many elements in what is now known as the survival-horror genre and Carrier isn't shy about mimicking it. Almost all the setups are near identical. In Carrier, players take control of Jack Ingles and Jessifer Manning (only after beating the game), a guy-girl duo part a special investigative unit known as SPARC.
Game Description: Carrier takes survival horror to the high seas, as you play one of two government agents sent to investigate an aircraft carrier that has ceased communication with the mainland. You soon come to the horrific realization that the entire ship has become the host for a deadly organism, which has turned the ship’s crew into flesh-eating zombies. See if you’ve got what it takes to clean out the ship and put an end to this strange organism’s reign of terror.
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