By Ben Hopper on April 11, 2001 - 11:00pm.
Originally released two years ago in Japan for the Nintendo 64 under the title, Bakuretsu Muteki Bangaioh, the U.S. Dreamcast release of Bangai-O continues a long and excellent Treasure tradition of fast and furious arcade thrills that began with the Sega Genesis game Gunstar Heroes and culminated with Treasures magnum opus, the Sega Saturn import Radiant Silvergun. Bangai-O reunites Treasure with Silvergun collaborator ESP, and not surprisingly, it marks a triumphant return to hardcore shooting madness.
By Brad Gallaway on April 11, 2001 - 11:00pm.
After playing a game like Bangai-O, it really puts a spotlight on the fact that there are some very different types of gamers out there. Extremely rare is the disc that can please all (or even most) gamers, and Bangai-O is a perfect example of the type of title which clearly tells you which type of player you are since it strikes me as a "love it or hate it" type of affair.
By Ben Hopper on April 11, 2001 - 11:00pm.
According to ESRB
, this game contains: Animated Violence, Mild Language
Game Description: An interstellar crime syndicate is financing their nefarious schemes by smuggling space fruits throughout the galaxy. You take the role of Riki and Mami, two members of an elite force sent to stop the illegal activities. Your task is to get into the powerful Bangai-O suit, infiltrate the syndicate's bases, and confiscate the fruit. Naturally, the gangsters will not sit by and let you do this; you will have to take out swarms of enemies along the way. Luckily, the suit has two different firing modes that you can choose from: homing missiles and reflecting laser shots. When the going gets tough, you can also use the super bomb, which destroys every foe on the screen. You are also free to move around the environment, and you can fire in any direction. All of the action takes place in more than 40 levels that will put your fruit-busting skills to the test. Only you can protect the galaxy from the perils of bad fruit in Bangai-O.
By Mike Doolittle on January 24, 2001 - 11:01am.
According to the ESRB
, this game contains Animated Violence.
By Guest Critic on January 24, 2001 - 12:00am.
They tell us in advertising class that the best way to measure how well your product will sell is by its unique selling proposition. Most games have a pitch like this, whether its touting their mind-blowing graphics, one-of-a-kind gameplay, or simply being the sequel to last years blockbuster. Starlancer has none of these qualities, so during the Dreamcasts packed fall of 2000 it fell between the cracks while gamers opted for more well-known titles like Shenmue. It came, got some decent review scores from web sites and magazines, and disappeared without leaving so much as a dent on the medium. Is it worth sniffing around the corners of your local game shop for a look at this forgotten relic? Well, lets just say I now know why it was forgotten in the first place, and that knowledge was not worth a twenty.
By Mike Doolittle on January 24, 2001 - 12:00am.
Despite the fun of the intense, Star Wars-like battles and the small degree of strategy involved in some missions, Starlancer gives itself a black eye through numerous glaring flaws.
Game Description: What do you get when you cross boxing, aikido, Greco-Roman wrestling, and more than 25 other fighting styles? If you answered Ultimate Fighting Championship, you're correct (if you answered by cowering under a desk, we don't blame you). This is not some soap opera of thrown chairs and unrealistic moves. Two fighters and a referee enter the Octagon—the UFC's caged, eight-sided ring—where the fighters meld martial-arts styles to receive points for hits, holds, and takedowns. Ultimate Fighting Championship features over 20 of the top UFC fighters with their specific moves and likenesses. You'll choose from 3,000 moves and 1,200 combos and string them into devastating attacks. Training mode allows you to learn the martial-arts discipline or combine moves of different schools.
By Dale Weir on October 24, 2000 - 11:00pm.
While Chi and I came upon the UFC sport at roughly the same time, it is clear that Chi developed a fondness for ultimate fighting that far surpasses mine. It isn't that I didn't appreciate the individual skill of the combatants or their desire to win, but it was hard to get by the sheer brutality of the matches and the apparent lack of rules or code of ethics. Looking back on those early days, I have to own up to fact that I didn't really give the sport a fair shot.
By Chi Kong Lui on October 24, 2000 - 11:00pm.
Its popularity hasn't been restored to its former glory, but there is still enough interest to warrant the development of a videogame based on the tournament. More over, I am ecstatic to report that the game itself is a momentous achievement and every bit as revolutionary and mentally stimulating as the actual event itself.
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