PSP
By Brad Gallaway on March 3, 2007 - 5:00am.
According to ESRB, this game contains: Animated Blood, Suggestive Themes and Violence
 Game Description: Metal Gear Solid: Portable Ops boasts ground-breaking online play that lets gamers recruit comrades to form a unique fighting force. The game follows the events of Metal Gear Solid 3: Snake Eater, as Naked Snake establishes FOXHOUND in an attempt to hunt down the treacherous FOX unit, which has started a bloody revolt in South America. Set in 1970, the game will be the missing link in the ongoing Metal Gear saga, as players will learn more about returning characters such as Para-Medic, Major Zero and Sigint and also witness Naked Snake's greatest tragedy—a loss that sets into motion the events of later games in the Metal Gear Solid timeline. Full voiceovers for cinematics, performed by returning cast from MGS3: Snake Eater.
By Brad Gallaway on February 24, 2007 - 5:41pm.
 In my book, the only thing worse than a mediocre RPG is a mediocre RPG that could have been great. This game is the perfect example of solid ideas that should have come together in an above-average experience, but got tripped up on its own misguided intentions. In this case, I blame the tragedy on an irrational devotion to its "dramatic" elements and an insane desire to tell an uninspired, undercooked tale regardless of the impact on the game as a whole.
By Brad Gallaway on February 24, 2007 - 5:40pm.
According to ESRB, this game contains: Mild Suggestive Themes, Language, and Mild Fantasy Violence
 Game Description: Monster Kingdom: Jewel Summoner is thrilling role-playing adventure. There was a time when mankind and monsters coexisted in peace -- until The Great Disaster. The monsters disappeared, leaving behind only jewels that radiated tremendous energy. This "jewel power" helped the survivors & allowed them to rebuild civilization. An elite class of warriors arose who could tap directly into the jewels to summon monsters and build their powers. These Jewel Summoners are the world's last, best hope for peace.
By Andrew Fletcher on January 27, 2007 - 8:53am.
Again Mizuguchi's work has taken to the PSP with a precision and slickness few can match; the vivid colours and spectacular effects are revelling in that luxurious screen as if it were launch day. Although initially the audio interactivity feels straightforward and nothing beyond Rez or Lumines territory, the simple masterstroke of quickening the music tempo in line with accumulated ‘Quicken' power-ups (and therefore the game speed) adds a tense, breakneck sense of danger to high score runs.
By Andrew Fletcher on January 26, 2007 - 3:14pm.
According to ESRB, this game contains: Mild Fantasy Violence
 Game Description: Every Extended Extra is a unique arcade-style puzzle experience! When your ship enters a colorful vortex, you're sucked into the action as you take one weird enemies. Use your ability to set off explosions to take out enemies, and your skills at dodging and weaving to keep from colliding with them—then set off that big boom that takes them all out. Think fast and use your brain to avoid going BOOM yourself.
By Brad Gallaway on January 22, 2007 - 10:04pm.
I'd be very hard-pressed to pick another game on the PSP which is as memorable in terms of audio and visuals as this one is. It stands out, has its own style, and is impossible to mistake for anything else. has personality in spades. What it does not have is gameplay.
By Andrew Fletcher on January 3, 2007 - 4:38pm.
Mizuguchi's latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he's conducted, even if it's not necessarily the final word on the subject.
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