This magical week of E3 goodness is drawing to a close (which is sad…), but that doesn't mean I have nothing left to show you before normal life resumes its relentless attempts to crush your very soul.
For example, here's Tecmo's new PSP title, Undead Knights. One common refrain over the years from gamers has been "hey, why can't we play games as the bad guy?" No one ever gives a satisfactory answer for why this is (and to be fair, there have been some recent games where you can play as the villain), and now gamers who want to explore their dark side will have another opportunity to do it when this game eventually hits shelves.
E3 2009 madness continues, now with a new look at Electronic Arts' highly anticipated horror game, Dante’s Inferno.
The new trailer for the game (which is being developed by EA's Visceral Studios—which is the new name for EA's Redwood Shores Studios) will do little to dispel the whole "God of War in Hell" vibe that's come to surround the title, but gamers who feel that imitation is the sincerest form of flattery should still find much to like in this roughly two-and-a-half minute preview.
A video has been leaked from the June issue of Qore. Qore host Veronica Belmont gets to handle the new PSP Go as Sony's John Koller watches. From the video we learn that the UMD drive is gone in favor of16GB of internal memory that can be augmented with Sony memory sticks and it is Bluetooth compatible. Games like Metal Gear Solid, Jak & Daxter and Gran Turismo are mentioned. We'll have to wait until next week to hopefully see more footage.
So recently, the discussion of innovation versus presentation has been popping up in regard to various titles. Specifically, how should a critic view a game that makes no attempt at breaking new ground, but instead focuses on delivering a very polished and playable experience?
Of course, I think the answer certainly depends on who the critic is and what their personal philosophy is composed of. It really couldn't be any other way, could it? That said, I do think it has to be taken into account that the games industry is a large one, and there are players of all stripes within it.
Keeping this in mind, I think it can be safely assumed that there is room enough for games that push the envelope, as well as those who are content to stay sealed within it.
News broke a few days ago that Dante's Inferno would be coming to the PlayStation Portable as well as the PlayStation 3 and Xbox 360. Details were pretty scarce (and still are), but thanks to the guys at Kotaku, we can now look at the first two screens of the portable version.
All in all, I think they look good. Anyone expecting the PSP screens to look like the console version ones is clearly delusional. Both of those shots look better than PS2 quality to me, so my hopes are still high.
Expect Dante's Inferno to send you to Hell sometime next year.
Kotaku is reporting that Electronic Arts' anticipated horror-themed God of War-clone Dante's Inferno is now headed to the PlayStation Portable as well as the PlayStation 3, Xbox 360, and PC.
The title, which finds players guiding their character through a videogame version of the nine circles of Hell, sparked an intense Hollywood bidding war for the film rights before it was even officially announced. Early buzz for the actual game has been largely positive and it's one of numerous titles I'm actually looking forward to trying out in 2010.
So far, there are no details about how the portable version might differ from its bigger brothers, but EA is saying that it will release on the same day as the console titles. Cool news for those who don't have a PS3/Xbox 360/Gaming PC, but I'd have to wonder who would actually want to play it on the PSP if they had the option to play it on a television screen or PC monitor. I guess maybe people who have lives and occasionally leave their house, which disqualifies me completely.
The wife and I polished off Resident Evil 5 today. I've got to say that having co-op in more games these days is a fantastic option, and doubly so since players aren't required to go the splitscreen route if they've got the correct hardware.
Each player having their own screen in a game as visually rich as this one is a real treat. That's not to say the game itself is flawless, but I will leave further comment to the review. Turned it in this afternoon, so look for it soon.
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