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A World of Keflings and Game of the Year

A World of Keflings Screenshot

I haven't had a whole lot of time to devote to straight-up gameplaying. What little time I have had has been going to A World of Keflings on XBLA, and it's been time well spent. I'm working on a review for it at the moment, but I haven't rolled credits yet.

Consoleation: Acceptable Irrelevance

Red Dead Redemption Screenshot

As we talk about almost every year at this time, the 2010 Video Game Awards are in the books… and I didn't watch it. After having watched the show for the last two years, and with my karaoke job coinciding with the event, I was fine trying to follow the event via Twitter. I didn't miss much.

Majin drags and Monster Hunter blues

Majin and the Forsaken Kingdom Screenshot

I scored a copy of Majin and the Forsaken Kingdom for cheap during Black Friday, and I've been putting time into it since then, albeit haphazardly. While it's true that my work schedule has been kind of erratic and disruptive to my game schedule (which clearly, is far more important) the truth of the matter in this case is that I'm having a hard time finding the motivation to push forward. The game is cute and I'm always interested in how developers implement team/partner mechanics in singleplayer titles, but Majin just isn't doing much for me.

GameCritics.com Podcast Episode 44 Transcript

Transcript of GameCritics.com Podcast Episode 44: Amnesia, MGS Peace Walker, Alan Wake Redux, Halo: Reach

Breaking down gaming brick walls

Have you ever had a game that you just knew was going to take serious effort to complete, but you dug in for the long haul and stayed with it until the end? I'm not talking about the average (and tedious) 60-hour Japanese role-playing game (JRPG) or anything that's a simple matter of hours devoted. No, I'm talking about something that's really difficult, or something that presents some sort of extraordinary obstacle to overcome. Something like the video game equivalent of a brick wall.

GameCritics.com Podcast Episode 44: Amnesia, MGS Peace Walker, Alan Wake Redux, Halo: Reach

This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Lord of the Rings: Aragorn's Quest Review

Bored of the Rings

Lord of the Rings: Aragorn's Quest Screenshot

HIGH The cutscenes will make you wistful for the superior films.

LOW My wrist. Ow... Ow; my wrist.

WTF Who is this game for!?

MGS: Peace Walker, XBLA's The UnderGarden and Faery

Metal Gear Solid: Peace Walker Screenshot

Been spending some more time with Metal Gear Solid: Peace Walker on the PlayStation Portable. Like I said in the last post, it got off to a slow start but it's really been picking up. After putting a few more hours into it and getting past the fifth boss, I think what I like most is that it's both stripped down (the tactical stealth action) and complex (the Outer Heaven sections) at the same time.

Undead Nightmare, MGS Peace Walker and Japan's Top 10

Red Dead Redemption: Undead Nightmare Screenshot

I've been trying to push forward in Red Dead Redemption, but after putting a few hours into it, it still hasn't grabbed me. Great graphics, plenty of content, blah blah blah… I think the thing for me is that I'm a big story guy. Stories and characters matter to me, and if a game gets off on the wrong foot then it takes a lot for me to stay with it. I know a lot of people say that Redemption really pays off in the end, but it just starts so poorly that I can't find the motivation to continue.

Ys Seven Second Opinion

Change is Good, but Soul is Better

Ys Seven Screenshot

HIGH The pulse-pounding boss fights are some of the best in the series.

LOW The story is easily one of the worst.

WTF Sanitized or not, I never thought I'd see a torture scene in an Ys game.

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