By Daniel Weissenberger on February 10, 2013 - 3:27pm.
HIGH Leaping off a zipline and driving a machete into one pirate, then slashing his friend's throat before he realizes what's happening.
LOW Being asked to make one of the stupidest endgame choices in history.
WTF Okay, that's a lot of Komodo Dragons all in one place.
By Brad Gallaway on February 10, 2013 - 2:23pm.
HIGH Getting another chance to use all the figures I spent a fortune on!
LOW Any section with jumping. In fact, every section with jumping.
WTF Why do fire-element creatures take damage from fire?
By Brad Gallaway on February 7, 2013 - 11:00pm.
Monster Hunter 3 Ultimate hits the 3DS and WiiU in March, and I'm hoping that a lot of you out there who haven't tried the game yet will decide to jump aboard. If you do, be aware that Monster Hunter has always been utterly terrible at welcoming newcomers. Even though it eventually became one of my favorite games of all time, I fully admit that my first few experiences with the series were nothing short of awful.
By Brad Gallaway on January 28, 2013 - 11:00pm.
I'm trying to make a serious effort towards trimming down my backlog this year, so I decided to give Bayonetta one more shot. I've started and quit the game twice before, but it comes up in conversation so often and in such positive terms that I'd feel like I wasn't doing my critical due diligence unless I gave it a least one more try.
By Brandon Bales on January 28, 2013 - 3:55pm.
Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.
By Dylan Collins on January 25, 2013 - 9:13am.
We are reaching into the listener mail bag again! We learn Brad's favorite food, and what game is like Amelie...if Amelie could fly! Also, Special guest Christopher Floyd stops by to talk in his Irish accent. Oh yeah, we also talk about what we've been playing and have a lively discussion about the Steam Box! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Sexiest Thumbs Alive" Naik, Special Guest Christopher Floyd and Dylan Collins.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Guest Critic on January 24, 2013 - 4:51pm.
If Agent 47 and Sam Fisher had a Lovechild, Absolution Would be its Name
HIGH Absolution has the most realistic living world I've experienced in a game.
LOW The checkpoint system is totally broken.
WTF Who casts badass Vivica A. Fox just to give her a tiny bit of dialogue?
By Brad Gallaway on January 19, 2013 - 11:00pm.
It feels like it's been a while since I've done a proper blog post, and there's a lot of stuff to catch up on, so let's get right to it...
By Darren Forman on January 18, 2013 - 1:37pm.
Fanboys May Cry
HIGH Comboing through a group of enemies like a tidal wave, leaving nothing but their shattered remains in Dante's wake.
LOW The penultimate boss fight is disappointingly pedestrian compared to the rest of the game.
WTF The battle against Bob Barbas is... is... it's...
By Christopher Floyd on January 18, 2013 - 1:01pm.
When did the Dream Become a Nightmare?
HIGH The blistering SID-metal half of the soundtrack, courtesy of Machinae Supremacy.
LOW Puzzles that try, stretch, and ruin your patience time and again.
WTF How many precious stones can you fit in one game?!
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