By Gene Park on October 3, 2013 - 5:13am.
A Grand Scheme
HIGH The drive from Blaine County back to Los Santos, and seeing the skyline for the first time. It was only then that I began to grasp just how much larger the map was compared to any other game.
LOW Trevor and Michael fighting over the same thing for the fifteenth time.
WTF First-person doggystyle. It'll make you laugh.
By Brad Gallaway on September 29, 2013 - 11:30pm.
What have I been playing? I just completed The Bureau: XCOM Declassified, and much like Lost Planet 3, it's another great game which started off with a few strikes against it, and as far as I can tell, apparently everyone on earth has now forgotten that it exists.
By Brad Gallaway on September 28, 2013 - 9:32pm.
A Family Man, a Long Way from Home
HIGH Realizing the game wasn't going to warp my mech up a mountain.
LOW The unclear, frustrating first use of the claw winch.
WTF "Stay alive?" Nooooo, the actual objective is "fix miniguns."
By Richard Naik on September 20, 2013 - 2:20pm.
This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.
00:00-00:12 - Intros and Pax discussion
00:12-00:16 - Getting to know Samantha
00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance
01:41-01:50 - How can games improve these depictions?
01:50-01:59 - What would a true erotic game look like?
01:59-close - Thumbs
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on September 20, 2013 - 12:03pm.
I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.
By Sparky Clarkson on September 18, 2013 - 3:30pm.
HIGH Milla slamming the gem into the aspyrixis.
LOW Falling out of the arena while punching the last enemy in a coliseum sequence.
WTF An RPG where people actually express concern about the idea of a 12-year-old girl fighting monsters? I thought I'd never see the day.
By Kristin Renee Taylor on September 18, 2013 - 2:47pm.
Not Pony Tails or Cotton Tails But...
HIGH Diving into the Money Bin!
LOW Managing to glitch the game so that I would have to exit and restart a stage manually, over and over again.
WTF How does Ms. Beakley keep getting into these hidden places before Scrooge and the gang?
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
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