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Black Rock Shooter, Hellraid and No Mo' Comix

Black Rock Shooter: The Game Screenshot

I've heard absolutely no one talking about Black Rock Shooter: The Game, but it was just released by NIS America and it's currently available on the PSN store for $20. (Designed for PSP, but compatible with Vita.) I just completed it yesterday, and I have to say, I had an absolute blast with it. It's a very small, focused game that feels perfect for playing on the go, and there are a lot of very smart design decisions on display.

GameCritics.com Podcast Episode 90: The Raiding of (non-existent) Tombs

It's a Tomb Raider extravaganza! We dish on the latest incarnation of Lara Croft, female protagonists in general, and the state of the "Cinematic Action" genre, a term which I claim full credit for coining. With Richard Naik, Brad Gallaway, Ashley King, Sara Rich, and (later on) Tim "Skype Connection Dropped" Spaeth.

Also, check out this article by our good friend Rhea Monique if you have time. Well worth a read.

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Darkstalkers Resurrection Review

Monster Mash

Darkstalkers Resurrection Screenshot

HIGH A fantastic collection of the series's best installments.

LOW It's not playable on Vita.

WTF So, exactly who is Lillith supposed to appeal to...?

Nobody at the tower

BioShock Infinite Screenshot

One of the things I found most striking about BioShock Infinite is how sloppy it was. The ending, as I already discussed, is a self-contradicting mess held together only by sharply-timed revelations and plonky piano music. The quantum morass of its final moments is only one of the game's problems, though.

Hitman HD Trilogy Review

The Path of Blood

Hitman HD Trilogy Screenshot

HIGH HD Traditions of the Trade.

LOW Trying to sneak up on someone in Silent Assassin.

WTF Aaaaaah! G-g-g-g-ghost!

Extra Credits: Intrinsic vs Extrinsic

Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.

Dead Island: Riptide Review

Lifeless

Dead Island: Riptide Screenshot

HIGH The new character's hand-to-hand fighting style is a hoot.

LOW Watching zombies infinitely spawn, clown-car style out of a tiny wooden shack.

WTF It's got the jankiest menu system ever created. How was this approved?

Only one of Infinite Endings

BioShock Infinite Screenshot

One of the problems with stories that use the concept of multiple universes is that the word "multiple" doesn't even begin to describe the scale of existence. Consider, for instance, the universes in which I just reached through the internet and handed you a cookie (hope you like pistachio sandies!). Now, in the context of known physical laws, this is an extremely unlikely event, so much so that if you were to try to write out the probability by putting down a 1 and writing zeroes in front of it, you could go the whole lifetime of our universe without ever reaching the decimal point.

BioShock Infinite Review

Schrödinger's Dunk

BioShock Infinite Screenshot

HIGH The classic revisionism of the Hall of Heroes.

LOW The lazy, pointless, and offensive "equivalence" narrative that opens the second half of the game.

WTF I've been finding machine-gun rounds in pickle barrels the whole game, but there's no ammo in this armament crate?

Interview with Chris McQuinn, of DrinkBox Studios

Interview with Chris McQuinn, of DrinkBox Studios

Chris McQuinn talks of his studio's latest game in simple terms. "At a high level, Guacamelee is a platform brawler that's in a Metroidvania world. Oh, and also, it's Mexican themed. It's based in an imaginary land within Mexico. We borrow a lot of style, culture, and folklore references that we've put into the game. Have you played before? There's co-op…"

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