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Defiance Review

You Got Your Multi in My Singleplayer!

Defiance Screenshot

HIGH Getting caught in a jam and getting unexpected backup.

LOW Getting caught in a jam and not getting unexpected backup.

WTF Twenty-five hours and not a single machine gun better than my first one?

Metro: Last Light Review

Tunnel Vision

Metro: Last Light Screenshot

HIGH Stepping out onto the irradiated surface in the midst of a downpour.

LOW The stealth approach is so overpowered it can completely break immersion.

WTF Those dancers jiggle harder than the Dead or Alive girls.

Dust 514 Impressions

Dust 514 Screenshot

The term "Space Marine" has always been something of a misnomer. For all the "space" implied in the name, the vast majority of space marines do their fighting on good old terra firma. And while that same basic contradiction is true for Dust 514, there's no denying that its success, in this case, could connect gamers to the stars in one of the most ambitious ways imaginable.

Sacred Citadel Review

Combosome

Sacred Citadel Screenshot

HIGH Fighting through a snowstorm is quite pretty.

LOW There's a deadly amount of repetition.

WTF The achievements require at least seven or more playthroughs.

Interview with Remember Me's Jean-Maxime Moris

Remember Me Screenshot

Completely new intellectual properties are a rarity these days. New ones starring female lead characters are even rarer. Thanks to Capcom picking up publishing duties, Remember Me from French developer DONTNOD Entertainment will be making its way to the United States on June 4. In addition to satisfying both of those criteria, It also looks like a great action title with some interesting ideas, so Jean-Maxime Moris, co-founder and creative director of DONTNOD Entertainment was gracious enough to answer the questions we had about the dynamics of crafting a female-led title and how the game's "memory" theme applies to gameplay.

Consoleation: The War on Used Games—Choose wisely

Consoleation: The War on Used Games—Choose wisely

When I was growing up, my family didn't have a lot of money. We didn't own a family console until my mom bought a Colecovision from a tag sale in 1987. Before that, my maternal grandmother's Atari VCS was sometimes available in 1979 onward when we visited or even lived there due to money troubles. I did get a VIC-20 for my birthday in 1984 and then a Commodore 64 for my middle school graduation in 1986 from my paternal grandmother, but those weren't so much game consoles as they were hybrid devices. I did own a few games for both systems, but not a significant amount.

The Xbox One reveal, a new podcast and Defiance!

Xbox One Image

So, like, the Xbox One happened. At this point, I'm sure that anyone who cares has already seen plenty of coverage on Microsoft's new machine, although there are many, many questions that will remain unanswered until E3.

GameCritics.com Podcast Episode 91: Most Overhyped/Underappreciated Games

It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Interview with Insomniac's Ted Price on Fuse

Fuse Screenshot

At E3 2011, as part of the Electronic Arts press conference, Insomniac Games announced Overstrike—a campy, over-the-top cooperative shooter. Around a year later, the game had received a facelift and a new name: Fuse. I spoke to Insomniac Games' CEO Ted Price about rebranding, multi-platform development, and what it is like to launch a brand-new franchise at the end of a console cycle.

The Constant Monster

BioShock Infinite Screenshot

BioShock Infinite is a violent game, and it has to be. That's a contrast to BioShock, an equally violent game where combat conveyed nothing about its main character and had little to do with the game's themes other than spurring the player to engage in its various economies. Any stimulus—using plasmids to solve environmental puzzles, for instance—would have sufficed. That's not so in Columbia. Violence is essential to who Booker DeWitt is, and what Columbia is. Their story cannot be told without it.

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