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Gamecritics.com Podcast Episode 80: System Sellers?

Have you ever bought a system for one game? That's the question we discuss this episode. We also hear about Brad's trip to the Retro Games Expo, and talk about Torchlight 2, Kid Icarus: Uprising, Tokyo Jungle and more. Also, Richard contemplates putting on water skiis. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Shark Man" Naik, and Dylan Collins

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State of Play with Brandon Bales: Edmund McMillen (Full Interview)

Get ready for an awesome two hours with Edmund McMillen, creator (and co-creator) of some amazing titles over the years, including the recent hits Super Meat Boy and The Binding of Isaac.

In this open, honest interview, McMillen dishes about his role in Indie Game: The Movie, his influences, his thoughts on business, the origins of his games, and much, much more.

Our thanks to him for sitting down with us. Enjoy!

Dishonored Review

The Blubberpunk Chronicles

Dishonored Screenshot

HIGH 'Porting in, stabbing a guard in the back, then porting out before his partner has any idea what happened.

LOW Why does level seven refuse to end?

WTF Rat summoning? What does that—AAAAAAAH!

The Walking Dead: Episode Four—Around Every Corner Review

How Did You Not See That There???

The Walking Dead: Episode Four—Around Every Corner Screenshot

HIGH Seeing Clem's training from Episode Three pay off.

LOW Doing the wrong actions and dying because of the goofy controls.

WTF You really think you can carry that in a backpack?!?

Consoleation: A matter of perspective

Super Castlevania IV Screenshot

A funny thing happens to a person when he or she gets older. The person remembers how things used to be, or, at least, how they used to be for that person. There have been times over the past few years where I've become increasingly more frustrated with video games in the current time, and I feel that my reasons are fair… but I might be unfairly basing my dissatisfaction and disappointment on my own perspective and memories of how I remember video games as I grew up.

Extra Credits: Power Creep

The guys at Extra Credits take a look at "power creep." For those that don't know, power creep is when elements introduced in a game grow in power compared to when the game was originally launched. Or something like that. Given how prevalent persistent worlds have become and how common it is for games to be patched with new areas, features and items, power creep can become a huge issue for the loyal fanbase. This Extra Credits video takes a look at power creep and solutions that would fix it—or at least keep it at bay.

Extra Credits: Power Creep

Resident Evil 6 Review

Jake Muller: Zombie Puncher

Resident Evil 6 Screenshot

HIGH Watching a chrysalis hatch, dreading what's going to crawl out from inside of it.

LOW Struggling to get the cover system to work while surrounded by snipers.

WTF Okay, that is definitely larger than a conventional house fly.

The Walking Dead, Episode Three—The third perspective

The Walking Dead: Episode Three—Long Road Ahead Screenshot

This blog post is going to be about events that take place in The Walking Dead, Episode Three. If you haven't already played this episode, do not read this post.

Double Dragon Neon Review

Daddy, What's a Mixtape?

Double Dragon Neon Screenshot

HIGH RoboDragon!

LOW Unskippable cutscenes in a game meant to be oft-replayed.

WTF A giant tank? Thank god I trained for this!

Tokyo Jungle Review

The Pomeranian Generation

Tokyo Jungle Screenshot

HIGH My first run lasting over 30 years.

LOW The second Hyena mission in Story mode is pure awfulness.

WTF Why are there no omnivores?

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