By Mike Bracken on December 16, 2008 - 7:10am.
Awhile back I posted some stories about a Hollywood bidding war that broke out for the movie rights to an unannounced videogame from Electronic Arts based on Dante’s The Divine Comedy. Well, at the SpikeTV Videogame Awards show the other night, EA finally confirmed that the game is indeed coming (it’ll be titled Dante’s Inferno) and they unveiled a teaser promo for the game as well.
There’s not much gameplay on display in the trailer (or really any for that matter…) but it’s still nice to see the game officially confirmed. No release date has been set yet, but it appears that the game is tentatively scheduled for release in 2009.
By Brad Gallaway on December 13, 2008 - 12:00am.
In space, no one can hear you snore
HIGH The game's final battle is pure spectacle.
LOW Realizing after four fetchquests that it probably wasn't going to get any deeper.
WTF I'm practically alone on a derelict cruiser and I still need to hoard money?!?
By Brandon Erickson on December 10, 2008 - 11:06pm.
With Resident Evil 4 being one of my favorite games of all time, it probably goes without saying that I've been eagerly anticipating Resident Evil 5 ever since the first teaser images appeared in the summer of 2005. Now that I've had the chance to spend some time with the new RE5 demo, I thought I'd share some of my impressions, both positive and negative.
By Daniel Weissenberger on December 9, 2008 - 4:30am.
Once you've beaten Mirror's Edge it's only natural to want to check out the Time Trials and Speedruns. While the skills you learned playing the game should get you through each Time Trial smoothly enough, obtaining a three-star rating can be quite a challenge for all but the most dedicated gamer!
That's where the audiogamer's Time Trial Tutorial comes in. Simply cue up this audio file, load up your copy of Mirror's Edge, and let me walk you through a smooth, easy-to-learn path that will ensure you a three star rating on 'Playground 1', the first of the game's Time Trials.
Impress your friends! Humiliate your nieghbours! Remind all that live who is the ruler of all that is, was, or ever shall be!
Just don't let anyone know you've got the Audiogamer to thank.
Download the file by right clicking here and choosing to save the target! Or Just click on it and your browser will probably open a player or something like that.
By Daniel Weissenberger on December 2, 2008 - 2:00am.
In space, no one can hear you splatter
HIGH Blowing monsters to pieces with futureguns is an incredibly relaxing way to spend an afternoon.
LOW The 'plot twist' is so cheap and laboriously telegraphed that when it's finally revealed it seems borderline insulting.
WTF Not being allowed to change difficulty levels during a New Game+. What's the point of keeping weapon upgrades if I can't use them on a harder playthrough?
By Tera Kirk on November 23, 2008 - 9:39pm.
An article in the November 2008 issue of IEEE Spectrum Online describes how Guitar Hero is being used to help "train" artificial arms for amputees. It's part of the Revolutionizing Prosthetics (RP) 2009 project, sponsored by the U.S. Defense Advanced Research Projects Agency (DARPA). One of the RP 2009 project's goals is that:
[i]n four years, DSO [the Defense Services Office] will deliver a prosthetic for clinical trials that has function almost identical to a natural limb in terms of motor control and dexterity, sensory feedback (including proprioception), weight, and environmental resilience. The four-year device will be directly controlled by neural signals.
By Brad Gallaway on November 21, 2008 - 12:00am.
So, I just finished my first tour of Sony's new Home app, and... there's not really much to say.
I got an e-mail out of the blue this afternoon inviting me to download the Home Beta and "join in a celebration" between 6pm-8pm, Pacific. After being less than impressed with the New Xbox Experience, I was ready to get an up-close look at what Sony has to counter with, so I did just that.
By Tera Kirk on November 18, 2008 - 4:12pm.
Since they're all so cool I couldn't decide between them, here are three neat things I found:
1. Max Shooter, an XBox 360 adapter
2. "Strikes for Strokes donations aid in rehab," from Mt. Vernon Register-News
By Brandon Erickson on November 12, 2008 - 10:52pm.
As far as the video game part of my life goes, last week was all about Dead Space. Well, I also finished up the original Metal Gear Solid (After the credits rolled, my mostly non-gaming wife aptly summed it up as "very Japanese.") but I digress. I rented the PS3 version from Blockbuster and played it steadily through the week until finally beating it on Sunday night. My wife was actually backseat for the entire duration, so props to her for sticking it out.
While I wouldn't consider Dead Space a truly great game, I do think it's a very good one. The graphics and sound are top notch, the zero gravity gameplay is quite cool, the story is decent (enhanced by watching the six downloadable video comics), and the game as a whole just does a great job of delivering the scares. Oh yeah, and I really dug the way the game handled being in a vacuum with no sound. Rather than talk about that stuff, however, I'd like to focus in on something that really stood out to me about Dead Space: the absence of a HUD.
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