Don’t get me wrong. I really like DLC when it's done right, and it's something that I think is going to become a very vital part of the industry, if it hasn't already. (And really, I think it already has.)
That said, certain companies and their practices are really starting to piss me off.
In my mind, it seems to me that the proper role for DLC is to extend the life of a game after it's been out for a while and would ordinarily have been put aside in favor of newer releases. Perfect examples would be something like the add-on missions for Oblivion, Mass Effect or Fallout 3, each new piece of content able to reignite interest in games that would likely have been traded in or covered with dust on a shelf if not for the knowledge that something else would be coming down the pike. A trait common to all of these is that their core games were all unquestionably complete in and of themselves, including all the trappings we'd expect.
Update: Capcom has now stated that the PSN price for the DLC will be $4.99 and not the earlier stated $3.99
Christ, this looks like a video game site today. Capcom not only announced their Wii games this morning, but also dropped another bomb with the news that Resident Evil 5 will feature competitive multiplayer.
The new mode (called Versus) allows for four players to match up in two different game modes. In Slayer's Rule, players compete to earn points killing Majinis. In Survivors Rule, they hunt each other. I can kind tell which mode is going to be more popular…
The PVP content will be available on Xbox Live (400 MS points) and the PlayStation Network ($3.99) a few weeks after the game's release (which is tomorrow if you're not keeping track…).
Throughout my playthrough of Killzone 2's single-player campaign, I regularly found myself making comparisons to Gears of War 2. This might seem strange given that these are very different games, one being a first-person shooter and the other being in third-person. But they share a certain gritty meat-headed quality that made it impossible for me not to think of one while playing the other. And again and again, the resounding conclusion I kept reaching about Killzone 2 was that it was missing one very important ingredient: personality.
I've fallen into a routine of trying to update the blog at least once every two days, and I don't quite get how I end up having busy days and late nights every time I need to post something. Guess I gotta work on my timing. Still, the show must go on…
Started playing the new Tomb Raider Underworld DLC today, titled Lara's Shadow. In a neat twist, this time around players take control of the evil doppelgänger that's been causing Ms. Croft so much trouble, and I must say it's rather entertaining.
As a card-carrying lover of all things zombie, and a huge fan of the old 16-bit game Zombies Ate My Neighbors, I've been keeping tabs on Burn, Zombie Burn! since I first heard about it last year.
The game, from developer Doublesix, features a lead character named Bruce (hurray for more Bruce Campbell references in video games!) who works through multiple stages slaughtering hordes of cartoonish zombies. The title looks to feature parallels between not only Zombies Ate My Neighbors, but also the classic Robotron. The idea is to gather huge masses of zombie together and slaughter them all at once for huge scores and bonus multipliers. I'm so sold on this game that it's not even funny…
Doublesix has (according to Kotaku) planned a big celebration for the game's release—they've lined up competitions (with trophies) for high scores and prizes like "horror themed holidays" (no clue what that might be—but it sounds cool) and shirts, artwork and other prizes. The game will also feature some downloadable extra content such as a strategy guide, music, and an 8-page comic book.
Burn, Zombie Burn! is a PlayStation Network exclusive and will be available for download on March 26th. Expect a review sometime not long after that.
After the launch of Sega's ridiculous Sonic and the Black Knight, it is fitting that I came across this video (posted on Sega's PR blog no less). It is a speed run done in Sonic Unleashed for the PlayStation 3, by an unknown Japanese gamer who displayed a level of skill and reflexes in the game that definitely deserved recording and saving for prosperity.
In the level, the unknown player puts Sonic through his paces at breakneck speed. From the word "GO!", he is a blue blur and more amazingly, the world around him is nothing but a beige blur. Okay it is just a speed run, but when you watch enough of them starring Sonic, and especially those taken from the new Sonic titles, if you're like me, you get an intense feeling of nostalgia.
It was a good week for demos this week, or at least, there were several new ones to take a peek at. Oddly enough, a full 50% of the demos I spent time with featured Vin Diesel's electronic likeness. His star may have faded in Hollywood, but find it interesting that he's still trying to make a mark in the Uncanny Valley.
The Chronicles of Riddick: Assault on Dark Athena. I was a big fan of the first Riddick game on Xbox. It was sophisticated, the graphics were cutting edge, and the game itself was much better than the source material that inspired it. As great as it was back then, based on this demo, it seems as though the industry has passed Riddick by.
To start with, the segment of gameplay featured in this demo was a horrible choice. It seems to be taken directly from the middle of some longer series of tasks, and doesn't show the stealth element that the first game was known for. Level design was in the "interstellar drab" style of metallic hallways and doors that look like walls, and there's an odd section where the player is asked to take control of a "drone" and leave the body of the main character. It might work just fine in the main game, but in a demo, everything here felt like it missed the mark. The graphics (another high point for the first title) weren't at all impressive, either… with clunky mechanics and unimpressive visuals, what was this demo supposed to show us?
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