In between projects at the moment, I spent most of my game time today (which was not much) checking out the various Community games I've downloaded over the last few weeks.
Every Wednesday when I check out the new stuff on Live, I make a point of looking at the new Community offerings and queue up the trials for a day just like today when I want to play something, but I'm not quite ready to commit to something substantial. Anyway, I think I tried something like ten or twelve different titles, and only one of them was worth a damn.
Called Trino, you take on the role of a small, aquatic-looking life form that creates triangles in space. The point of it is to trap enemy creatures within the triangles to earn power ups and move on. It's sort of half-puzzle, half-action, and it has a very polished and "complete" feeling to it. I didn't spend a lot of time on it, but I paid for the download happily and I'll be getting to it in short order.
Anyone who reads this blog knows that I have a great appreciation for indie games. Small, interesting, and innovative are things that I can appreciate, so today I've got some scoop on an upcoming title that should be worth keeping an eye on: Grapple Buggy, coming from Nathan Fouts over at Mommy's Best Games.
It's not really all that shocking to learn that things seem to be moving along on the as yet still unannounced sequel to Electronic Arts' survival-horror-in-outer-space game Dead Space, because EA hasn't exactly been all cloak and dagger about the title's existence. Producers hinted at it right after the first game debuted, and now we have yet another piece of confirmation—a listing on a LinkedIn profile (I love game reporting…where huge news scoops come from reading people's social networking mumbo jumbo…)
The page in question belongs to Pratik Patel (and it's now gone—but this is the internet, where nothing is truly gone for forever…) an EA engineer. Essentially, he updated his profile information to include the fact that he's now a Technical/Development director on Dead Space 2. This pretty much confirms what we all already knew—that Dead Space 2 will happen at some point in the not too distant future (I'm guessing E3 sees the official announcement). Big shocker—EA making a sequel? Who'd have guessed.
No details on the game at this point, but here's to hoping it's not a Wii-esque on-rails shooter.
Although I'm not up to full speed, here are some tidbits to tide regular Coffeecola readers over until the next update…
Bayonetta. I get that the main character is a witch who has guns on her shoes, but it's a little impossible not to think that this is a recycled Devil May Cry with a gender switch and a storyline that seems to have a little bit of absurdity to it. Call me crazy, but after watching the storyline trailer available now, I couldn't help but sense echoes of God Hand. Anyone agree?
Scanning Twitter today, it occurred to me that if all the Pre-E3 rumors about Microsoft and Sony developing motion controllers/devices turn out to be true, then it'll be a massive case of misguidedly missing the point in both instances.
If these whisperings do pan out, it seems obvious that the only reason they'd be pursuing such technology is a direct result of the massive retail success of the Wii as a console. However, I think that trying to emulate such success is impossible—In my view, the Wii sold such absurd numbers of units based on three factors: the novelty of the motion controls, being the cheapest console out of the current three, and being able to leverage both of those qualities (in addition to the Nintendo name) into a fearsome "cool factor". The thought that adding motion controls to the existing consoles might be enough to translate into attracting new "Wii" players is absurd.
I wanted to be more excited about Capcom's Dead Rising 2, but I have to be honest—the first game just left me more aggravated than pleased. Sure, the core idea of the game is brilliant (zombies, mall, everything's a weapon…) but the stupid A.I. and faulty save system killed it for me.
I'm hoping Dead Rising 2 fixes those issues, but even if it doesn't, this trailer has upped my interest almost exponentially. If you jump to the 1:51 mark, you'll see hero Chuck sporting dual chainsaws on a wooden stick—and it may be the coolest thing ever. Not to be outdone, he then straps two chainsaws to his motorcycle, and the zombie slaughter kicks into high gear. I have to be honest, I'll put up with a lot of suck for the opportunity to run around as a dual-saber chainsaw slinging Darth Maul wannabe killing hordes of the undead. This, my friends, is why I love being a gamer.
I'm pretty interested in this Ghostbusters videogame that's due out in June. I think that's because it's like a national law that anyone my age (37 later this year…) love Ghostbusters in general. If you were around the age of 12 when the first film hit, it was probably one of your favorite films. And since it's that rare childhood favorite that still holds up when viewed as an adult, a whole generation still seems to love anything Ghostbusters related.
GameTrailers posted the opening cinematic video from the upcoming game—and I'm impressed. They really nailed the feel of the first movie and I was surprised how much nostalgia this thing inspired in me in the span of a few short minutes. My only complaint is the expository dialogue from the one guard (nice information dump there, guys…), but everything else looks great.
Check it out for yourself and see what you think. The game makes its retail debut on the PS3, Xbox 360, Nintendo Wii, PC, PS2, and Nintendo DS on June 16th.
Spent most of the weekend with Valkyria Chronicles.
Despite having a few misgivings at first, the gameplay quickly won me over and I'm now a complete convert. I've got to say, it's certainly one of the best reasons to own a PlayStation 3, and after having made it through a little less than half of the main campaign, I'm shocked that Sony didn't give it more of a push. It's far better than the majority of what's available for the PS3, it's a system exclusive, and it's got loads of both both style and substance.
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