Game Description: Metal Gear Solid 4: Guns of the Patriots, is a next-gen experience complete with top-of-the-line graphics and surround sound designed for the Sony PlayStation 3. Featuring the most revealing display of Kojima Production's premier title, MSG4 details the world where Snake must under go his final mission. Joined by a familiar cast of characters, Snake must once again return to the battlefield to confront his lifelong rival, Liquid Ocelot, who is manipulating the world's wars from the one world where soldiers will always have a place. But Liquid Ocelot is not the only one who will be able to manipulate the world's wars—Snake can destabilize opposing forces by working behind the scenes, supporting the local militia as they fight PMCs, creating a smokescreen that allows Snake to move freely within the war-zone.
Game Description: For Niko Bellic, fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and are dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don’t.
Liberty City is so dense with culture, from its varied architecture to its faux-internet websites and range of satirical television and radio programs, that it is easy to forget the boundaries the game has set and easier to get lost within it. The improvements on graphics, sound and design were always going to be a given though it is significant that the game controls are now adequate enough to foster a sense of empowerment in every shootout or cop chase.
Some of GTA4's problems can be attributed to the developers' desire to hold features over from previous incarnations, and the rest seem to be caused by the understandable lack of focus that results from attempting to create a truly epic game world. All of these problems are outweighed by what the game gets right, both in the superlative story it tells and the unprecedented freedom the multiplayer mode offers.
Experiments are a necessary part of the development of game design. If some industrious soul hadn't invented the life bar and health pack, we'd be stuck with one-hit death. And if another, even more industrious soul hadn't invented progressive health, we'd still be stuck with the life bar and health pack. Of course, not every experiment is a positive one, and not every change is for the better. The Club is a perfect demonstration of that concept.
Game Description: The Club, created by critically acclaimed developer Bizarre Creations, is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, and lethal weapons. You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level.
Virtua Fighter 5 is a fighting game stripped down to the most basic elements. It's almost as if the developers don't have the slightest interest in attracting new players. I'm sure they're turning a profit; according to the credits, the game is made by a shockingly small number of people, and it has a long life in the remaining arcades, but I can't help but wonder how long a series can last with a static user base.
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