By Dale Weir on August 18, 2009 - 4:44pm.
What the PlayStation 3 has lacked until now in its losing battle with the Xbox 360 and Nintendo Wii is a compelling price point.
That looks like it will finally change this September—or maybe before that. Sony has announced it will drop the price of the PlayStation 3 (80GB model) priced at $399 to $299 immediately. That means you can run out right now and get the current PlayStation 3 for $299. What interesting though is that in a couple of weeks (September 1st), you can go to you local electronics chain and get a sexy new, slim version of the PlayStation 3 for $299 as well. On top of that the slimmer version comes with a 120GB hard drive.
By Brad Gallaway on August 16, 2009 - 9:22pm.
I would never have guessed it, but I've been completely addicted to Trials HD on the Xbox 360 this week. One of the spotlight Summer Arcade releases, it's basically an updated version of the venerable NES classic Excitebike hopped up on stupidiculous amounts of steroids.
I'm not a fan of games that feature timed runs as a core part of gameplay, and I'm not usually a fan of games that emphasize an extremely high degree of technical precision, but in spite of those preferences, I got hooked immediately and I've been putting an unusual amount of time into it every night.
By Brad Gallaway on August 9, 2009 - 10:31pm.
I had a chance to play the Batman: Arkham Asylum demo currently available for download. The title is obviously getting a lot of attention for a number of reasons, a primary one being that it looks like it's going to turn out pretty decently—an achievement considering that the majority (if not all) previous attempts to bring the Caped Crusader to consoles have been trash.
By Brad Gallaway on August 4, 2009 - 11:00pm.
Ok, so if you read this blog even once in a while, it's pretty likely that you know I'm a pretty big Atlus fan. I'm not quite sure if I've crossed into full-blown Atlus whoredom, but I may be getting there. In any event, because they have a great upcoming lineup (and because I have no other blog topics this evening) here's a quick preview of four games coming down the pipe from the hardest-working developer in showbiz…
By Brad Gallaway on July 29, 2009 - 9:14am.
Bustin' makes me feel really, really good
HIGH It feels exactly like playing a never-released Ghostbusters movie.
LOW Bill Murray has a few good lines, but mostly phones in his performance.
WTF The last level is the weakest, most trite in the entire game.
By Trent Fingland on July 28, 2009 - 9:07am.
Cry havoc, and let fly the pigs of war
HIGH Capturing the enemy flag with a single scout running and gunning within the first turn.
LOW Leaving my own base totally unguarded allowing a lone enemy Lancer to lumber over and capture it unhindered, 10 turns into a battle.
WTF We definitely needed a cutesy flying piglet in our reimagining of WWII, right guys?
By Mike Bracken on July 27, 2009 - 6:23am.
Dead Space was one of the better games of last year—an atmospheric blending of Event Horizon and Alien that gave me hope that maybe game developers can still come up with compelling original properties instead of just churning out sequels.
The game's already spawned a comic book, an anime movie tie-in, a sequel game and a on-rails offshoot title for the Wii—all this on top of the feature film version we’ve been hearing about for some time now.
By Dale Weir on July 24, 2009 - 6:10pm.
You didn't really think Ubisoft was going to make a sequel to Beyond Good & Evil did you?
IndustryGamers: Most publishers make decisions based on sales, so what made Ubisoft decide to pursue Beyond Good and Evil again?
Laurent Detoc: Well, I didn't say there's definitely going to be another game. I said something had leaked, which means we've been working on some Beyond Good and Evil stuff, but whether there's going to be another game or not, that's something for the future. But getting to your question as to why there's work on the IP again, it's a creative people business; the creative talent is interested in it and possibly exploring how to do it from a new angle.
By Brad Gallaway on July 24, 2009 - 10:30am.
Still playing Dark Athena on 360.
I thought I had reached the end of the game when the developers surprised me and whipped out another new chunk of content to get through. To be perfectly frank, I think I was ready for the game to be over. I'm a little concerned now that it might overstay its welcome.
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