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Fat Princess Review

Empty calories

Fat Princess Art

HIGH Holding both princesses for the last few seconds while the entire enemy team is running wild in the castle.

LOW The sudden realization that almost every match plays out the same way.

WTF The sudden realization that almost every match plays out the same way.

Shatter Second Opinion

A summer blockbuster in more ways than one

Shatter Screenshot

HIGH It was a feast for the eyes and ears all the way to the end.

LOW When it's over, it's really over.

WTF The "storyline" piqued my curiosity more than it probably should have.

Demon's Souls... complete!

Demon's Souls Screenshot

For people who haven't played it yet or might not really care: It's a fantastic, superbly-designed game that has officially knocked my socks off. One of the best PS3 titles available, and at this point, my Game of the Year.

For those who have played it or who do care: My character was a level 80 Temple Knight focusing on Attack and Defense for melee combat. My endgame weapons were a +7 Halberd, a +4 Dragon Sword, and a Lava Bow. All told, it took me about 35 hours, give or take. Too bad there wasn't a death counter, I would've been curious to see how many times I was revived.

Going on my 4th Xbox 360!—oh, and more Demon's Souls

Xbox 360 Red Ring of Death (RROD)

My 360 RROD'd yesterday, bringing my grand total to three Microsoft console deaths. Even the PS1 (known for its failures in the early models) never died as often as the 360, making it the most fail-prone console in history. I mean, going through four units in one generation? Come on. The result? No 360 titles for my son while he's here and my review schedule just went out the window.

GameCritics.com Podcast Episode 23 Transcript

Transcript of GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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Demon's Souls launch announcement and The Deepening

Demon's Souls Screenshot

The impending October 6 launch date of Demon’s Souls is nearly upon us, but the good people at Atlus sent along a message that they wanted me to share—As a heads-up to everyone who intends to purchase the game, if you somehow manage to secure a copy before the official release, be aware that the US servers WILL NOT BE ACTIVE until October 6.

It seems fairly common for certain brick-and-mortar stores to get a jump on their competitors by breaking street dates, but in the case of Demon’s Souls, there's really no purpose to getting a copy before everyone else. In addition to having other real-life players join your game (as blue or black phantoms) the servers are required to take advantage of the "blood stain" replays that show you where other real players have died, as well as the message system which allows players to etch helpful hints and bits of information for others in the same level.

Demon's Souls (still), Mirror's Edge, and Professor Layton

Demon's Souls Screenshot

Over 30 hours into Demon’s Souls and 2/5 of the worlds completely cleared… suffice it to say that this game is having no difficulty whatsoever keeping my attention, and I continue to be impressed with the levels, the design, the extra elements, the hidden stuff—pretty much everything. It's also worth noting that this game, pound for pound, has more genuine OMFG moments than anything else I've played in recent memory.

Interview with Drew Rechner, Community Liaison for Section 8

A while ago, my review of the recently-released MMO FPS Section 8 went live. To my surprise, I actually ended up having a very enjoyable time with it, despite not being a fan of the genre.

Although the servers have been full of players every time I've gone online, I don't get the sense that there is a very high level of awareness of this title in the games community—especially in the wake of another recently-released steamroller of an FPS that's had everyone buzzing over the last week. So, as my way of saying "thanks" for making my time reviewing the title worthwhile, I decided to do a follow-up interview as my small effort to help raise Section 8's profile.

The Horror Geek presents: Dead Rising 2 videos galore

Capcom's Dead Rising 2 snubbed E3 earlier this year (citing swine flu concerns or something to that effect), but it's making up for that missed opportunity by showing off a veritable truckload of footage at the Tokyo Game Show. I've lost count of how many videos have been released over the past day or so, but trust me when I say it's a lot. If we were in sort of in the dark about what to expect from this zombie-slaying sequel, I think things are now illuminated.

I'm not going to post all of the videos here (because I'm lazy), but I will say you can find pretty much all of them by heading over to G4's website. They've got the original trailer, multiplayer footage (which had me wondering if I was really watching a trailer for Dead Rising 2 at first…) and all sorts of other goodies.

I am going to share one video, though—because it highlights one of the numerous new weapons players can use to kill the undead in the game. It's a combination pitchfork/shotgun, and if the idea of taking out zombies by impaling them on the tines, lifting them in the air, and delivering a buckshot coup de grace to their rotting faces doesn't make you giddy, then I'm not sure we can be friends anymore. I'm sorry, there are just certain things I expect from the people I spend time with—and appreciating the joys of shooting zombies in the face is very high on that list.

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