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Modern Warfare 2 controversy, Demon's Souls Halloween goodness and Half-Minute Hero

Call of Duty: Modern Warfare 2 Screenshot

So the word is basically out, and the level that has been causing all the commotion has been revealed to be used as a scene-setting device—basically establishing some context for the player's actions in the rest of the game. That was pretty much what I expected, but… it was also relayed that wherever this scene appears in the final retail version, it will be preceded by a warning about "graphic content" and the option to simply skip it and jump right into the part where the player goes back to being a "good guy".

Brütal Legend Review

Sometimes Even An Umlaut Isn't Enough

Brütal Legend Screenshot

HIGH The world is metal.

LOW Almost everything else isn't.

WTF "Everybody thinks I'll betray them someday. Now gasp as I betray you!"

Brütal Legend Art Gallery

Click here for Brütal Legend Art Gallery

Borderlands Review

Stranded (And Bored) In The Wasteland

 Borderlands Screenshot

HIGH Millions of guns to choose from, theoretically...

LOW The "adventure" is pure contrivance, utterly lacking a soul.

WTF Where's the onscreen mini-map? Why do weak guns auto-equip?

Critter Crunch Review

Bland Name, Tasty Game

Critter Crunch Screenshot

HIGH A new, predatory twist on puzzling.

LOW The difficulty of the final third feels haphazard and unrefined.

WTF Rainbow-colored regurgitation.

Thoughts on leaked Modern Warfare 2 footage (Spoiler Alert!)

Spoiler Alert for Call of Duty: Modern Warfare 2 fans!!

This morning on Twitter, I saw a link come in mentioning Modern Warfare 2. I don't really give a rip about it and I've been skipping over most of the masturbatory OMG-look-at-this-new-feature news on it, but this particular tweet was from one of my recent follows who I perceive as being a pretty sharp dude, and his basic reaction to this piece of news was essentially "holy s**t." That in itself isn't usually enough to get me to click a link, but like I said, this guy has had some interesting things to say, so I checked it out.

Ah, to be old and fragging: Roles for the elderly in video games

Ah, to be old and fragging: Roles for the elderly in video games

Many video games are escapist in one sense or another and have to deal with the maximum agency afforded to the player, and in most cases we're talking about agency in the idealized, physical sense.  If the protagonist is not physically attractive or physically "able" (and this is to say nothing of the marginalizing of the physically handicapped or disabled in video games... perhaps a topic for future discussion), at the very least he/she is youthful... iconic of the kind of template for change and dynamic narrative-based character shifts we all look for in the classic bildungsroman that forms the basis for games ranging from Braid to Fable 2.

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